SVN Rev550 XML text bug + suggestions pls :D

Danwood

Warlord
Joined
Mar 21, 2008
Messages
244
Ok, i've downloaded the SVN rev 550, built the installer (i'm very good at this since i'm the compiler of FCOM SuperPack for Oblivion, check on google :p). Then i've installed the mod selecting formation, UI color and Blue marble.

I've started a new game enabling nearly all the features.


1 - When i press alt+ctrl+O, the RevDCM option window misses some texts:

http://imageshack.us/f/18/xmlnotfound20000.jpg/


2 - Also, i'd like to hear suggestions about my gameplay config, in order to have the best possible experience, here's my Custom game and ROM configs (the RevDCM ones are the in previous screen):

http://imageshack.us/f/40/romoptions0000.jpg/

http://imageshack.us/f/580/lolomgs0000.jpg/



3 -Also, i'd like to know if Expanded Cities (whatever is the name) feature is worth to use since it seems that a similiar feature is already implemented building the administration which expands the tiles working radius by 3!


Thanks!
 
Ok, i've downloaded the SVN rev 550, built the installer (i'm very good at this since i'm the compiler of FCOM SuperPack for Oblivion, check on google :p). Then i've installed the mod selecting formation, UI color and Blue marble.

I've started a new game enabling nearly all the features.


1 - When i press alt+ctrl+O, the RevDCM option window misses some texts:

http://imageshack.us/f/18/xmlnotfound20000.jpg/


2 - Also, i'd like to hear suggestions about my gameplay config, in order to have the best possible experience, here's my Custom game and ROM configs (the RevDCM ones are the in previous screen):

http://imageshack.us/f/40/romoptions0000.jpg/

http://imageshack.us/f/580/lolomgs0000.jpg/



3 -Also, i'd like to know if Expanded Cities (whatever is the name) feature is worth to use since it seems that a similiar feature is already implemented building the administration which expands the tiles working radius by 3!


Thanks!

The expanded cities option is IMO very misleading. As you say the metroplotian admin buildings already do it WITHOUT the lareg cities option. Large cities option just means that cities of influentuial culture automaticall get radius 3 without the building.

Note - I will be changing this in C2C so that the building is always required but the option controls whether latrge cities are allowed by ANY means.
 
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