busy_killer
Chieftain
- Joined
- Dec 22, 2018
- Messages
- 2
I'm not totally aware if this was already present in the PC version. Even if it was, if the fix was already made when the port launched, it should be easy to fix the Switch version as well.
https://www.reddit.com/r/civ/comments/a8u8my/firaxis_this_is_not_ok_switch_infinte_production/
Whole explanation in the post, basically when you use production overflow to create Builders, instead of consuming it, it stacks exponentially.
https://www.reddit.com/r/civ/comments/a8u8my/firaxis_this_is_not_ok_switch_infinte_production/
Whole explanation in the post, basically when you use production overflow to create Builders, instead of consuming it, it stacks exponentially.