historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
I wonder how the game would change when switching the cost mode for settlers/builders and districts? So far, settlers and builders become more expensive based on the number of built units of that type (or so) while district costs are based on social and technological progress (and average number built).
In the new system, settlers and builders would become slightly more expensive based on progress. Costs for districts would depend on Base Cost for that type of district and numbers of built/owned districts of that type, e.g. :
1st Campus : 100% base costs
2nd Campus : 150% base costs
3rd Campus : 200% base costs
...
Districts might be purchased with Gold.
Conquering a city may remove all districts (?).
The change should result in more cities settled but less districts built so that building a district becomes a more important decision. A run away civ could no longer build 100 Campi (?) and rush through tech-tree but instead would have only slightly more Campi than a civ with an average empire. This would make it easier to balance research costs.
In the new system, settlers and builders would become slightly more expensive based on progress. Costs for districts would depend on Base Cost for that type of district and numbers of built/owned districts of that type, e.g. :
1st Campus : 100% base costs
2nd Campus : 150% base costs
3rd Campus : 200% base costs
...
Districts might be purchased with Gold.
Conquering a city may remove all districts (?).
The change should result in more cities settled but less districts built so that building a district becomes a more important decision. A run away civ could no longer build 100 Campi (?) and rush through tech-tree but instead would have only slightly more Campi than a civ with an average empire. This would make it easier to balance research costs.