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sync issues

Gitteau

Chieftain
Joined
Nov 15, 2007
Messages
24
My girlfriend and I are playing multiplayer via Direct IP connection. As with FFH 2, we have to go through Hamachi-aided Direct IP because the mod won't allow us to use LAN connection. Anyway, in our Warhammer multiplayer game we're getting desync errors with increasing frequency. It's to the point where it's desyncing at least every other turn. We don't have any problem with vanilla BTS and with FFH 2 we have only had one sync error, when a civilization was destroyed. So...I don't know if this is related to the mod or not, but thought I'd ask about it.
 
My girlfriend and I are playing multiplayer via Direct IP connection. As with FFH 2, we have to go through Hamachi-aided Direct IP because the mod won't allow us to use LAN connection. Anyway, in our Warhammer multiplayer game we're getting desync errors with increasing frequency. It's to the point where it's desyncing at least every other turn. We don't have any problem with vanilla BTS and with FFH 2 we have only had one sync error, when a civilization was destroyed. So...I don't know if this is related to the mod or not, but thought I'd ask about it.

There are no means how we can test this for multiplayer so far. For a while this mod will stay based on FFH codbase though so I hope as soon I port the mod over to the next FFH version OOS will disappear. If not we will definitly need external help for this.
 
Oh, I didn't realize that this version of the mod wasn't intended to support multiplayer. My mistake. It sucks because we got almost perfect spawn points, all the right rivals and such. Oh well, to be expected with a playtest version.

Has FFH ever sorted out the problem involving inability to see created games in multiplayer lobbies? It would be nice to be able to play over LAN and go without Hamachi altogether.
 
Oh, I didn't realize that this version of the mod wasn't intended to support multiplayer. My mistake. It sucks because we got almost perfect spawn points, all the right rivals and such. Oh well, to be expected with a playtest version.

Has FFH ever sorted out the problem involving inability to see created games in multiplayer lobbies? It would be nice to be able to play over LAN and go without Hamachi altogether.

I played FFH with Lan once but don't know which version that was. It should be possible as far as I know.
 
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