Minou
King
- Joined
- Apr 19, 2013
- Messages
- 844
T36: The 10 turn countdown to the Classical Era begins this turn. Flip City revolts for the third time - a bonus of cutting the time from 3 to 2 turns is that the city is now only at 140HP (cities start go to 100HP when captured and heal 20HP per turn. However, this also means our Warriors heal 20HP less (they heal directly before the flip occurs in the inter-turn order).
An important development occurs as Greece founds the city of Sparta only a half dozen tiles east of Minou Town. It has at least four forests and plenty of hills, so it may be a good target to take and develop (rather than using for pillage cycles).
This cycle, we get 25c/47f from the Pasture which completes Military Tradition raising the base value of the next pillage, which scales based on tech or civic progress (whichever is greater). It makes a small but worthwhile difference to pillage cultural or science improvements so that you complete techs or civics from the leading tree before the trailing one. Here, we gain 29s/99g from the mine, 4s more than if we had done things the other way around.
It has been 10 turns since the Khmer war started, so we may as well sign peace to avoid any interference with our pillaging. They will even pay us 85g/2gpt!
Three Warriors easily retake the city, but I made an error here. I had moved the Builder onto the Stone hill last turn planning to harvest the Stone for another Warrior and then mine the hill for pillage, but we cannot do that because we don't have Masonry yet. We want a mine rather than a quarry because at this stage in the game gold is much more valuable than faith.
Techs: Pottery
Civics: Military Tradition
T37: Magnus arrives in the capital, and our Longship ends up trapped by the borders of Yerevan. We can't just declare war and sail past, because we signed peace with Khmer and they are Suzerain. Shoot, we should have waited a turn for that peace deal!
Khmer also pops a Settler this turn - another reason to regret peace! We could easily catch it but are prohibited by the treaty. However, the Settler lens shows the nearest settleable land is 7 turns away, mostly through our territory. We may be able to snatch the Settler the turn peace expires.
T38: Flip city flips again. We are still stuck at only two tiles for want of Masonry. It's just as well, as due to bad rolls we need 4 Warriors to re-take the city this cycle so we wouldn't have had enough troops for 3 pillages anyway. Our haul this turn is 29c, 49f, 29s, and 99g. Basically we are already brining in twine as much science and culture from pillaging every two turn cycle than our domestic output.
T39: Our Trader pops and teleports to Minou Town. Irrigation is in, so we can also hook up Citrus but sadly the best price we can get is 42g.1gpt (was hoping for closer to 100g). Amani has returned to Buenos Aires because we need the levy troops more than the -3 Loyalty.
Techs: Irrigation
An important development occurs as Greece founds the city of Sparta only a half dozen tiles east of Minou Town. It has at least four forests and plenty of hills, so it may be a good target to take and develop (rather than using for pillage cycles).
This cycle, we get 25c/47f from the Pasture which completes Military Tradition raising the base value of the next pillage, which scales based on tech or civic progress (whichever is greater). It makes a small but worthwhile difference to pillage cultural or science improvements so that you complete techs or civics from the leading tree before the trailing one. Here, we gain 29s/99g from the mine, 4s more than if we had done things the other way around.
It has been 10 turns since the Khmer war started, so we may as well sign peace to avoid any interference with our pillaging. They will even pay us 85g/2gpt!
Three Warriors easily retake the city, but I made an error here. I had moved the Builder onto the Stone hill last turn planning to harvest the Stone for another Warrior and then mine the hill for pillage, but we cannot do that because we don't have Masonry yet. We want a mine rather than a quarry because at this stage in the game gold is much more valuable than faith.
Techs: Pottery
Civics: Military Tradition
T37: Magnus arrives in the capital, and our Longship ends up trapped by the borders of Yerevan. We can't just declare war and sail past, because we signed peace with Khmer and they are Suzerain. Shoot, we should have waited a turn for that peace deal!
Khmer also pops a Settler this turn - another reason to regret peace! We could easily catch it but are prohibited by the treaty. However, the Settler lens shows the nearest settleable land is 7 turns away, mostly through our territory. We may be able to snatch the Settler the turn peace expires.
T38: Flip city flips again. We are still stuck at only two tiles for want of Masonry. It's just as well, as due to bad rolls we need 4 Warriors to re-take the city this cycle so we wouldn't have had enough troops for 3 pillages anyway. Our haul this turn is 29c, 49f, 29s, and 99g. Basically we are already brining in twine as much science and culture from pillaging every two turn cycle than our domestic output.
T39: Our Trader pops and teleports to Minou Town. Irrigation is in, so we can also hook up Citrus but sadly the best price we can get is 42g.1gpt (was hoping for closer to 100g). Amani has returned to Buenos Aires because we need the levy troops more than the -3 Loyalty.
Techs: Irrigation