I meant it didn't actually go into resistance like they did in previous Civilization games, but I see your point.I cannot agree.
Captured city is considered as occupied and will get penalty to yields until you take them via peace deal (cede city) or kill civ completely. In such a city also swapping tiles / buying tiles is forbidden.
Also note after a city is officially ceded, it would still get loyality penalty depending on greviances toward that civ - so in some cases occupied city is more loyal than ceded.
Also a little trick - if you allow city to turn into free city, and take it, it would not be occupied anymore
I should have said build workers/settlers in civ 3 to prevent flipping and allowing new citizens to become your native civ
Im still new to 6 and was just wondering if its worth keeping a captured city.
Captured city is considered as occupied and will get penalty to yields until you take them via peace deal (cede city) or kill civ completely.
I think it being occupied lowers its loyalty, and so indirectly affect yields. It seems that way to me at least, in my current game I had loyalty issues in Xi'an despite being quite far away from Kublai's only other remaining city Chengdu and being closer to another of his cities that I'd occupied. All the loyalty issues went away once I took Chengdu, although that would be expected regardless.I think thats how it works in Vanilla. But after R&F introduced loyalty to the game this was changed at some point (at least for GS, I didnt play with thr R&F ruleset for ages so I dont have clue how it works there nowadays). The yield penalties are not tied to occupation any longer instead they are based on the loyalty of a city.
I should have said build workers/settlers in civ 3 to prevent flipping and allowing new citizens to become your native civ
Im still new to 6 and was just wondering if its worth keeping a captured city.
Captured city is considered as occupied and will get penalty to yields until you take them via peace deal (cede city) or kill civ completely.
I think it being occupied lowers its loyalty, and so indirectly affect yields. It seems that way to me at least, in my current game I had loyalty issues in Xi'an despite being quite far away from Kublai's only other remaining city Chengdu and being closer to another of his cities that I'd occupied. All the loyalty issues went away once I took Chengdu, although that would be expected regardless.