Chandrasekhar
Determined
This is more of a continuation of the short, off-topic disussion on page 4 of the bugs thread, but it seems interesting enough to have its own thread.
How about this (for future consideration): trade routes are automatically mapped out according to the quickest possible path from one city to another. Perhaps they would only be made if there was no land route connecting the two cities. These routes would be invisible to most units, but privateers (and maybe all Lanun craft) can see them. Not sure if they would all show up when a privateer is selected (like settlers can see yields) or if they could only be seen if a privateer had a line of sight to it (like recon units see spiders). In any case, the privateer should be able to pillage any point along the trade route, on a turn-by-turn basis.
It might even be a good idea for the routes to be pillageable regardless of the war/peace status of the privateer owner (though diplomatic modifiers might come into play). Of course, another naval unit being on its tile (or even in sight of the tile) could either (a) make it so that it can't be pillaged, or (b) make it so that it can be pillaged, but there's a chance of the privateer being destroyed (like with spies). Still, this isn't exactly something that needs to be implemented immediately. More of a nice extra that could be added.
Also, land trade routes might be made, too, and be visible/pillageable by some bandit unit.
How about this (for future consideration): trade routes are automatically mapped out according to the quickest possible path from one city to another. Perhaps they would only be made if there was no land route connecting the two cities. These routes would be invisible to most units, but privateers (and maybe all Lanun craft) can see them. Not sure if they would all show up when a privateer is selected (like settlers can see yields) or if they could only be seen if a privateer had a line of sight to it (like recon units see spiders). In any case, the privateer should be able to pillage any point along the trade route, on a turn-by-turn basis.
It might even be a good idea for the routes to be pillageable regardless of the war/peace status of the privateer owner (though diplomatic modifiers might come into play). Of course, another naval unit being on its tile (or even in sight of the tile) could either (a) make it so that it can't be pillaged, or (b) make it so that it can be pillaged, but there's a chance of the privateer being destroyed (like with spies). Still, this isn't exactly something that needs to be implemented immediately. More of a nice extra that could be added.
Also, land trade routes might be made, too, and be visible/pillageable by some bandit unit.