I played a game with lots of mounted units gallopping around killing each other for a long time. I noticed, or rather got the distinct feeling, that units who have to take many steps (within their turn) before attacking had a lesser chance of winning. I recalled a popup from Civ2: "Sir, these forces are tired. If they attack..."
I haven't read anything about this and I've read quite a lot. Eerie...
PS The terrain on the defending units' tiles didn't seem to be the cause, nor rivers. Possibly, the defending units could have been fortified (with 25% defense bonuses). Logically, far away enemy units are perhaps statistically more likely to be fortified. But sometimes the defenders were units that couldn't have been fortified, since they were footsoldiers crawling into my territoriy trying to reach my resources.
I haven't read anything about this and I've read quite a lot. Eerie...
PS The terrain on the defending units' tiles didn't seem to be the cause, nor rivers. Possibly, the defending units could have been fortified (with 25% defense bonuses). Logically, far away enemy units are perhaps statistically more likely to be fortified. But sometimes the defenders were units that couldn't have been fortified, since they were footsoldiers crawling into my territoriy trying to reach my resources.