Original Proposal (https://forums.civfanatics.com/threads/5-92-change-drill-line-bonuses.684662/)
Background: Melee units are next to useless when attacking cities. Recently I played a game where I had 5 lvl 2 Jaguars (13 CS vs cities) attack a capitol with a warrior (13CS) and I was only able to do half damage before having to retreat. The problem is the warrior inside the city is able to tank too much damage. Once he fell, the city took a lot of damage, but he took too long to fall.
Current:
Drill
+10% CS
+25% CS vs Cities
City Assault
+33% CS vs Cities
-33% Damage taken vs Cities
Proposal:
All melee units gain a base +33% damage vs city garrisons
All ranged units gain a base -20% damage vs city garrisons
Drill
+10% CS
+20% CS vs Cities
+10% CS vs Fort, Citadel, Chateau, Feitoria, Kasbah garrisons and +10% damage vs city garrisons
City Assault
+40% CS vs Cities
+20% CS vs Fort, Citadel, Chateau garrisons and +20% damage vs city garrisons
Rationale: The current proposal makes melee units better able to tank damage so that they can do token damage against the city instead of just standing there. With this counter-proposal we can give melee units an actual role in city seiges - they will be there to defeat the garrisoned units so that the other ranged and seige units can do more damage. Added bonuses vs forts and fortified units since it makes sense, and also to make drill more worthwhile vs shock.
Clarifications:
(a) Since there is no CS calculation vs garrisons inside cities, there would be a XX% damage boost applied instead of an XX% CS boost.
(b) "fort garrisons" means any unit that is standing on an allied fort that is not pillaged
(c) "gain a base %" would be calculated into the base damage formula. So, drill's proposed +10% bonus would give +13% compared to today's values
(d) "all melee units gain a base +33% dmg" would also apply to mounted. Not to naval
(e) "all ranged units gain a base -20% dmg" would also apply to mounted and naval. Not to seige
(f) A commenter raised a concern about fitting the description in the tooltip. I propose the tooltip to simply read "+10% CS vs City and Fort Garrisons" with the details about all the other improvements explained in the Civopedia page.
(g) Since Feitoria only provides +25% CS defence, Drill 3 would only give +5% CS vs Feitoria
Edit:
Removing Drill +5% bonus vs fortified units. It is too much.
Clarifying Fort Garrison improvements. Changed City Assault to not apply CS boost vs Feitoria and Kasbah as they only provide +25% and +30% CS to defending units.
Background: Melee units are next to useless when attacking cities. Recently I played a game where I had 5 lvl 2 Jaguars (13 CS vs cities) attack a capitol with a warrior (13CS) and I was only able to do half damage before having to retreat. The problem is the warrior inside the city is able to tank too much damage. Once he fell, the city took a lot of damage, but he took too long to fall.
Current:
Drill
+10% CS
+25% CS vs Cities
City Assault
+33% CS vs Cities
-33% Damage taken vs Cities
Proposal:
All melee units gain a base +33% damage vs city garrisons
All ranged units gain a base -20% damage vs city garrisons
Drill
+10% CS
+20% CS vs Cities
+10% CS vs Fort, Citadel, Chateau, Feitoria, Kasbah garrisons and +10% damage vs city garrisons
City Assault
+40% CS vs Cities
+20% CS vs Fort, Citadel, Chateau garrisons and +20% damage vs city garrisons
Rationale: The current proposal makes melee units better able to tank damage so that they can do token damage against the city instead of just standing there. With this counter-proposal we can give melee units an actual role in city seiges - they will be there to defeat the garrisoned units so that the other ranged and seige units can do more damage. Added bonuses vs forts and fortified units since it makes sense, and also to make drill more worthwhile vs shock.
Clarifications:
(a) Since there is no CS calculation vs garrisons inside cities, there would be a XX% damage boost applied instead of an XX% CS boost.
(b) "fort garrisons" means any unit that is standing on an allied fort that is not pillaged
(c) "gain a base %" would be calculated into the base damage formula. So, drill's proposed +10% bonus would give +13% compared to today's values
(d) "all melee units gain a base +33% dmg" would also apply to mounted. Not to naval
(e) "all ranged units gain a base -20% dmg" would also apply to mounted and naval. Not to seige
(f) A commenter raised a concern about fitting the description in the tooltip. I propose the tooltip to simply read "+10% CS vs City and Fort Garrisons" with the details about all the other improvements explained in the Civopedia page.
(g) Since Feitoria only provides +25% CS defence, Drill 3 would only give +5% CS vs Feitoria
Edit:
Removing Drill +5% bonus vs fortified units. It is too much.
Clarifying Fort Garrison improvements. Changed City Assault to not apply CS boost vs Feitoria and Kasbah as they only provide +25% and +30% CS to defending units.
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