Team Leaders/Polotics

Joined
Apr 21, 2008
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I thought that we would need to decide who is our Advisers and turn player/s.


Turn Player
Military Adviser
Cultural Adviser
Financial Adviser

If i left any out or I need to add them please tell me.

I would like to try Military Adviser if it's okay with you guys.
 
Is it okay with you civplayhar (misspelled) if I'm Military Adviser?
 
I would have thought that we would do this in a democractic way, with elections.
 
I think advisors are a bad idea. In my experience people often get these offices with good intentions and then disappear leaving us with unnecessary confusion about who does what. Secondly the elections are usually uncontested, that is if you have enough people to fill all the positions anyway, so they end up being more annoying than anything else. Thirdly, what’s the point, are you really intending to restrict what people can contribute to the game?

You can do them if you like but I intend to post my suggestions and open any thread I like on any topic at any time and hope that the other players will do the same.
 
Votes are fine. I just wanted to run for Military Adviser.
 
The only positions I think we need to make are turn player(s) and ambassador(s). The former is neccesary to make sure the save gets played in time, the latter is neccesary because we need to agree on a foreign policy internally and speak to the outside world as a single voice. With regards to everything else I think we should do it the 'hippie' way - that is, anyone can take an initiative and propose something and everyone has an equal say.

If someone wants to be a military 'advisor' then by all means go ahead and start a collaborative effort concerning the military, but making such positions official definately isn't the way to go.
 
We are all members of TEAM 3. Just like we are doing now, we raise issues and anyone who has something to say about it can say it.

I was thinking of setting up something like "The Senate Floor" with us, essentially, being the Senators. Senators always set up special commissions to micro-manage certain things.

We could create commissions as needed and appoint members of the Senate as members of the commission. This way, as there is interest in exploring one option or idea or micromanaging a new situation we can respond in an organic manner.

The only thing I would recommend, if enough people like this idea, is that we create a team constitution, or something of the like, that will outline internal voting and other rules...just so someone doesn't get butt-hurt about anything half-way through the game because of a misunderstanding or ambiguity.
 
I think we should go with 1889 and Theodens ideas if something needs to be discussed then anyone can jump in and discuss, it's an added complication if we assign people to the task.

The only positions we need are a turnplayer and a foreign minister type person
 
Yes of course every one has a vote. I was just thinking about specialties. I like Viva's idea.
 
Ok...I was thinking about it and:

Once the game is going for a bit we will discover

a) who's around and active a lot
b) who's better at what

This is what I was thinking as far as "us as a group" is concerned. Once we, naturally, begin to respect each others' opinions in certain areas more than others we should probably consider letting them handle the majority of the instructions in that endeavor.

IF this happens to be the case, then I think we should all have the ability to challenge a decision or "Plan of the Day" before the turn's orders are carried out to better organize our Nation and to prevent inefficient/ineffective departmentalization. Additionally, I think this adds an interesting layer of Role Playing to the Game where in we have to interact with each other more for coordination.
 
Well, I'm great at culture (hence Culture Advisor) and I often build way too much of it. And remake, you don't need my permission, I'm actually a newbie myself. Why did you ask me?
 
Speaking from my experience with several very successful MTDG teams, the only positions that really need to be formalized (via elections or consensus or whatever) are The Turnplayer and The Diplomat

Someone has to be responsible to get the save played on time – or else to pause the game.

We should probably develop a formal system for what to do if there's no word from the elected turn player… something like - if there 3 hours or less before our turn expires, and the turnplayer hasn't posted to say he's about to play, then any Team3 Member should request an extension and pause the game. Then the "Backup Turnplayer" should play the game as soon as possible.

Having a team diplomat is also very important for the sake of having a consistent message delivered to the other teams.


As for everything else… the MAIN thing we need is not more "decision makers" – the whole of team 3 will participate in that – what we need is "information gatherers" – people who will keep track of key information, post detailed updates, and generally help keep everyone informed about what's going on.

Ie – someone willing to log in and look at all the military stats, or spying stats, or demographic screen in general – to help the team deduce what our opponents are doing, and best craft strategy to defeat them.

I'm fine with giving these people formal titles like "Chief Military Advisor" – but really, this won't carry any authority. It'll just be a position to help the team by taking on the burden of gathering quality info from the game and posting in our forum. (remember, not everyone will be able to log into the server regularly… or at all!)
 
Ie – someone willing to log in and look at all the military stats, or spying stats, or demographic screen in general – to help the team deduce what our opponents are doing, and best craft strategy to defeat them.

I'm fine with giving these people formal titles like "Chief Military Advisor" – but really, this won't carry any authority. It'll just be a position to help the team by taking on the burden of gathering quality info from the game and posting in our forum. (remember, not everyone will be able to log into the server regularly… or at all!)

(well said)
 
I'd be happy doing some things, but I A) don't have BtS and B) am terribly unreliable, so it's hard for me to be a turnplayer or diplomat, I fear.
 
I'm certainly able to take any needed screenshots once I verify that I can access the server behind my school's firewall. I'm not quite so sure about analyzing, but I guess as long as I provide plenty of screenshots people here will have plenty to look around at and deduce.
 
I might know how to play the save :D I volounteer to be turn player. I can also post very accurate updates (for the first 200 turns...then it gets really tough :( )
 
I think we should go with 1889 and Theodens ideas [...]
The only positions we need are a turnplayer and a foreign minister type person

Add a backup trunplayer or two, and I agree. Also, I don't think we need to get carried away with volunteering for positions before we figure out which position we'll actually have. Then a separate thread can be created to decide who each of those positions will be staffed by.
 
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