LordKestrel
King
I tend to be the builder type, and rarely declare war. In fact, 80% or so of the wars I'm in are where an AI broke ROP or deals of some type, and attacked me.
I tend to build culture, but recently I've been doing less of that. A typical Ancient Age build for a new town would be temple/library (whichever is cheaper), worker, possibly a barracks and then either some spearmen/horsemen or a marketplace. Eventually, every town will have every improvement, with the possible exception of granaries, walls, coastal fortresses and colloseums.
Like many, Ancient Era wars are a weak point for me, and I tend to avoid them anyway I can. The AI will often take care of that for me though
As for game type, I think we should do something that our civ bonuses would make easier. Domination, Space and 20k would be the easiest I think, with 100k and Diplo more difficult.
With Expansionist, we can likely get an early tech lead, and using our early granary, put settlers where they can do the most good. With some luck, we can keep that tech lead, leading to a space ship victory.
With Militaristic, we get cheap barracks, and quick upgrades to Elite. With a number of Elite units, getting Great Leaders should be easier, leading to more wonders in one city (20k), or lots of armies to rule the world (Domination).
100k won't be that easy, as we pay full price for every cultural improvement, so it will take quite a bit of time to collect enough.
Diplomatic will also be tough if we use the Militaristic trait like it's meant to be used. After you've gone to war with half the world, the other half tends to view you rather unfavorably, even if you were completely honorable the entire time. It could be done, but would be a challenge.
I'm open for any. I've managed to win every way, although only once by 20k. I tend to end up with either Diplomatic or Domination victories, but as I said, anything will work for me.
I tend to build culture, but recently I've been doing less of that. A typical Ancient Age build for a new town would be temple/library (whichever is cheaper), worker, possibly a barracks and then either some spearmen/horsemen or a marketplace. Eventually, every town will have every improvement, with the possible exception of granaries, walls, coastal fortresses and colloseums.
Like many, Ancient Era wars are a weak point for me, and I tend to avoid them anyway I can. The AI will often take care of that for me though

As for game type, I think we should do something that our civ bonuses would make easier. Domination, Space and 20k would be the easiest I think, with 100k and Diplo more difficult.
With Expansionist, we can likely get an early tech lead, and using our early granary, put settlers where they can do the most good. With some luck, we can keep that tech lead, leading to a space ship victory.
With Militaristic, we get cheap barracks, and quick upgrades to Elite. With a number of Elite units, getting Great Leaders should be easier, leading to more wonders in one city (20k), or lots of armies to rule the world (Domination).
100k won't be that easy, as we pay full price for every cultural improvement, so it will take quite a bit of time to collect enough.
Diplomatic will also be tough if we use the Militaristic trait like it's meant to be used. After you've gone to war with half the world, the other half tends to view you rather unfavorably, even if you were completely honorable the entire time. It could be done, but would be a challenge.
I'm open for any. I've managed to win every way, although only once by 20k. I tend to end up with either Diplomatic or Domination victories, but as I said, anything will work for me.