tech advance in fewer than 4 turns?

praestare

Chieftain
Joined
Jan 2, 2002
Messages
72
No matter how high my science output is, I never discover a tech advance in fewer than 4 turns. Does anyone know why?
 
You are not allowed to.
 
Four is minimum, forty is maximum. Both values can be changed with the editor.
 
Yes it is. Think about the last 100 years in 1900. If you have a consistent Advance every 4 turns during that period you can research 25 advances. That's pretty damn good in my eyes.
 
It is quite bad really, compared to Civ 2. The slow research slows the game down, and makes it more difficult to get an A/C victory. Builder games are not easy in Civ 3, you're confined to a much narrower choice of strategy and the slower research dosn't help matters.
 
I beg to differ. Space Race victories are still quite easy on Regent if you know what you're doing. Personally I can do in my sleep, with a lead of at least 10 techs by the end of the game, so I'm moving on to Monarch. The 4 turn minimum isn't really much of an issue, and neither is the 40-turn maximum (which I encounter once per game at most, with the first tech I research). Though I must admit, in Civ2 it WAS fun to be pumping out a new Future Tech every turn.

Personally, my issue with the tech tree is that the various game-ending techs are at the beginning of the modern age - in my games, at least, I've never hit the last half of the modern age, much less Future Tech.
 
My usual Civ2/SMAC game was pure builder, so I've had a steep learing curve with Civ3. ;)
I still thing that Civ3 has a much narrower range of winning strategies than earlier games. When I've got it figured out then maybe it won't bother me - hell, with my old playstyle I found Prince to be easier than Chieftan. :crazyeyes
 
Actually, there is a 40-turn maximum but there is NOT a 4-turn minimum. It's just unusual to get into a position to research that fast. I've been able to research in 3 turns and I believe I saw a 2 turn opportunity once or twice. But it costs too much to do that, anyhow.
 
Actually, there is a 40-turn maximum but there is NOT a 4-turn minimum

Actually you are dead wrong here unless you are running a mod or have changed the value with the editor. Four turns is the default minimum.
 
Well, Woody, I see it in every game (and no mods and no editing), but if you are calling me a liar then you can remain iqnorant forever as far as I care.;)
 
I can absolutely confirm the 4-turn minimum. Many, many, times I have been able to complete a tech in 4 turns at 30-40% science rate, and at 100% it's still 4 turns. Never, ever, ever less. So, Allemand, I'd have to say sorry, but you're wrong and you must be either mistaken or using some variety of mod without realizing it.
 
Allemand, I did not mean for my comment to be taken personally. I just want there to be correct information given out. I have been on this board since the first week that Civ III was out and this is a common question and the answer has always been four turns minimum unless you have changed something. So if I am wrong on this, then 99% of the people that have answered this before are also wrong.
 
The default definitely is 4 turns for the minimum time to research a tech. It is set (and adjustable) in the editor. If you are getting techs in less than 4 turns then you really must be using a modified .bic file.
 
Guys, I am amazed that you can call someone wrong when you have no basis or concrete evidence to support your own position. Just because you haven’t been able to do better than four turns doesn’t mean it’s not possible. I routinely do it in the late game. I don’t bother with mods or editing because I don’t like changing the rules, that usually leads to boredom. I do play on huge maps and end up with 80 to 100 cities in the Modern Era. With all the science improvements in place in most of my cities the research potential is very high. Three-turn research often becomes possible if I want to pump an extra 500-1000 gold per turn into it. Even two-turn research is occasionally possible, but at even greater costs. I have the money at that stage, but seldom use it to improve research by just one or two turns.

I’m aware that most discussions on this board have ended with great doubt that you can research in less than four turns. However, there is nothing written in the rules or by Firaxis that it is so. My own experience tells me it can be done. Before calling me stupid you should try it yourselves. But taking someone else’s word for something and treating it as gospel doesn’t make you very smart. And saying that it’s not possible because you have never been able to do it also doesn’t cut it.
 
Originally posted by Allemand
Guys, I am amazed that you can call someone wrong when you have no basis or concrete evidence to support your own position. Just because you haven’t been able to do better than four turns doesn’t mean it’s not possible. I routinely do it in the late game. I don’t bother with mods or editing because I don’t like changing the rules, that usually leads to boredom. I do play on huge maps and end up with 80 to 100 cities in the Modern Era. With all the science improvements in place in most of my cities the research potential is very high. Three-turn research often becomes possible if I want to pump an extra 500-1000 gold per turn into it. Even two-turn research is occasionally possible, but at even greater costs. I have the money at that stage, but seldom use it to improve research by just one or two turns.

I’m aware that most discussions on this board have ended with great doubt that you can research in less than four turns. However, there is nothing written in the rules or by Firaxis that it is so. My own experience tells me it can be done. Before calling me stupid you should try it yourselves. But taking someone else’s word for something and treating it as gospel doesn’t make you very smart. And saying that it’s not possible because you have never been able to do it also doesn’t cut it.

Actually there are rules that say it can't be done. It's there in black and white in the .bic file and it was specified by Firaxis in the release notes for the 1.16 patch. That said, I'm certainly willing to accept that this could be buggy and break down under the massive science research rate you are describing. It definitely shouldn't though, unless the .bic file has been edited.
 
But what version of Civ III are you playing, Allemand? I think before the 1.16f patch you could research faster than 4 turns, but afterwards you can't. You really can't Allemand, and the evidence is based on the fact that no-one other than you claims to be able to do it.

I made the same mistake as you, i made a similar post saying you could research faster than 4 turns, just after i patched, but without testing it.

PS. Beamup, you say that only being able to research every 40 turns isn't an issue beyond the first tech., but it is on huge maps where the cost of techs is higher. At least i always find the first 2/3 techs cost me 40 turns whatever i do.
 
I'm playing the latest patch, like most of you.

I'll check the editor tonight, to see what mine is set on. If it's less than 4 then I'll concede. But if it's 4 then I'll let you know about it.:)
 
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