acluewithout
Deity
- Joined
- Dec 1, 2017
- Messages
- 3,496
I agree some of the specific Eurekas need work - some are too easy and some too hard. The kill x with y Eurekas are particularly annoying and silly.
Making Eurekas random would make the game much less strategic - the fixed Eurekas and fixed tech tree is what lets you adapt to the random map and so makes the map more important.
Multiple Eurekas for each tech would be confusing. Better to just rework some of the weaker Eurekas so they’re all “good”.
I think the wider problem is that they’re are just too many “quests” overall. Eurekas, Era Score (+Dedications), City States, Agendas. At this point, FXS should maybe get rid of random City State quests and make bonus envoys more predictable and logical - eg one for trading, one for clearing a nearby barb camp etc. Whatever. You sort of have that now already anyway given you get so many for liberating a City State.
It would be great if you got science and culture for neighbouring or trading with other Civs based on their and your relative tech. I think EU4 does something like that. Although, Civ does do that through the back door - if you’re near a Civ you’ll likely trade with them, and trade does give you science and culture; and being ahead or behind in techs relative to world era impacts research times. In the end, the game can only try to represent so much.
Making Eurekas random would make the game much less strategic - the fixed Eurekas and fixed tech tree is what lets you adapt to the random map and so makes the map more important.
Multiple Eurekas for each tech would be confusing. Better to just rework some of the weaker Eurekas so they’re all “good”.
I think the wider problem is that they’re are just too many “quests” overall. Eurekas, Era Score (+Dedications), City States, Agendas. At this point, FXS should maybe get rid of random City State quests and make bonus envoys more predictable and logical - eg one for trading, one for clearing a nearby barb camp etc. Whatever. You sort of have that now already anyway given you get so many for liberating a City State.
It would be great if you got science and culture for neighbouring or trading with other Civs based on their and your relative tech. I think EU4 does something like that. Although, Civ does do that through the back door - if you’re near a Civ you’ll likely trade with them, and trade does give you science and culture; and being ahead or behind in techs relative to world era impacts research times. In the end, the game can only try to represent so much.