SchpailsMan
Warlord
- Joined
- Jun 9, 2006
- Messages
- 189
I don't know what to think about this one. The multitude of non-combat units in Civ-CTP were great at first sight but on the long run I found that they killed the fun (too much micromanagement, and being constantly attacked by slavers, corps and priests really sucked). OTOH, I'd like to have *some* more spying and deceiving in the game. Just not too much, but a little more. I don't think that invisible units like shadows are the way to go, I'm rather thinking of something along the lines of missionaries : using the next guy's realm to build up yours (and maybe spy on him a little) without necessarily harming them directly. Spies in vanilla civ4 are good for that matter, although it took a bit of time before I could use them efficiently, because they allow you to actively know what your neighbours are doing and plan your moves a lot better. Being able to destroy improvements for a price didn't seem overpowered either. I'd like to get something along those lines.