Tech Monsters

I don't perform any micromanagement in my city (selecting tiles for citizens)
I'll include this in my upcoming games
Thanks (used to do it a lot in Civ 3 and I pwned the game badly. Haven't figure out how to do it in Civ 4, but will figure out).

you don't need to MM the cities.
just build enough workers, improve the tiles and use the emphasize buttons.
don't automate the workers, though
 
I find that whether at war or peace I can fall behind if i don't constantly look for some kind of tech trades to make. It's good to bee line for something, which no other civ has and begin to make trades. that will catch you up faster than anything. Emphasize your economy (build many cottages and prioritize commerce with your city governor whenever possible) and be on the look out for tech trades, even during war.
 
Citizen micromanagement is key, the governor is ********, and will not have the same goals as you, micromanage every citizen to maximize growth up to happy cap, then emphasize the cities goal. Personally I control the work of Every citizen, in my empire. My current game is empororer/large/marathon, having over 60 cities.
Worker automation is also a very poor choice, except late game, where you have nothing to do until railroad/repairing random pillaging. At that point worker automation is helpful, assuming you have leave forests/old improvements.
A good way to do things, is looking at a city every time it finishes building, or if the time till growth of a small city is delayed, it may be a good idea to find out why, and afterwards if you notice a tile that is out of place, send a worker to come fix it. Sure its tedious, and some may find this boring, but trust me the results will pay off well.
 
Micromanagement is important...It really helps, do you actually grow 2 turns faster or get certain tech done one turn earlier.
Or in other situation you change tiles to production or you crow some cottages...almost every turn might be the most important one...

But there are times when you can just let it roll.

One my friend has just started to play civ...he lost almost every time in noble...

One major problem he had, was that he wasn´t paying attention to what he was aiming for. He didn´t have a goal (exept to win, but he didn´t manage).

You may, and should in some cases, change your plans in different phases, but not too much...I mean that you can win domanation if you have planned cultural, but you can´t win cultural if you decide it in modern times...

So...Have a plan and do everything you can to achieve it and adapt it if game situatiion forces you.
Still there are players that would won you 100-0, but you win AI in noble 100% sure...
You don´t need to do everything perfectly or you don´t need perfect sense of luck in noble, Deity is a different story...I mean with the sense of luck, that sometimes you can have a small hint what would be the best thing to do, for example something happens in another land, really good deity players have good skills in that...
 
I'll give you my autoreply:
Tech path: specialist economy, oracle, liberalism. Try to get liberalism before 750AD.

Periods of time to attack:
- axe rush before 1000BC. If you can't take out the AI capital, it's not because you don't have enough axes, but because your attack wasn't fast enough
- catapults: works well even against knights and granadiers
- cavalry: if you got flanking 2, suicide them against machine-guns and infantry.
 
Citizen micromanagement is key, the governor is ********, and will not have the same goals as you, micromanage every citizen to maximize growth up to happy cap, then emphasize the cities goal. Personally I control the work of Every citizen, in my empire. My current game is empororer/large/marathon, having over 60 cities.
Worker automation is also a very poor choice, except late game, where you have nothing to do until railroad/repairing random pillaging. At that point worker automation is helpful, assuming you have leave forests/old improvements.
A good way to do things, is looking at a city every time it finishes building, or if the time till growth of a small city is delayed, it may be a good idea to find out why, and afterwards if you notice a tile that is out of place, send a worker to come fix it. Sure its tedious, and some may find this boring, but trust me the results will pay off well.

citizen MM is boring when you have more than 2 cities.
the emphasize buttons are working really well.
 
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