By short-rushing I meant what PaperBeetle refered to (this isn't to say that most people use the term the way we do). Note that if you don't want to disband a unit (I wouldn't recommend disbanded a worker unless it'll get captured otherwise next turn I guess... the only other cases where it might work well I don't know, and would come as extremely rare, I think), you first buy a worker for 80 gold. Then you buy say a barracks. Finally, you let the temple finish in 1 turn. Short-rushing only works for improvements. That said, there do exist cultural improvements in a 20k game which can get short-rushed.
It's great that you've taken this much interest Anthony! Please take all of my comments as constructively as you can.
Anthony III said:
Yes, you've told me before about the courthouse. I really didn't have anything else to build when I put it up or I used as a prebuild for a wonder I didn't get.
The harbor might make sense in that case. Barracks or a unit might also in such a case.
Anthony III said:
What? I haven't hooked up the rubber? Embarrassing. I thought since they were on tiles already roaded/mined in the ancient age they were already hooked up?
You only have access to resources in your territory when you have a road going to them. Check the upper left-hand part of any cities screen which has a road to your capital. You don't have access rubber until you learn Replaceable Parts.
Anthony III said:
I did buy iron from him via trade, I think 2x20 turns. However, I could not use it for anything.
You might have trained a swordsman or a medieval infantry in some city. This isn't to say you should have done that, but just that you might have. I don't use civ-assist either. I only use MapStat which has suited my needs well.
Adding in workers can sometimes make sense. Don't disband workers unless they will get captured next turn. At most, in a Republic, you really only want units in towns that might get attacked. As others have pointed out Wealth only gives you gold. That can *indirectly* help research, but only indirectly. If you check the civilopedia, you'll see that the Heroic Epic gives you 4 culture per turn for only 200 shields, which we could say has a ratio of 2. The Pyramids, in contrast, gives you 4 culture per turn for 400 shields for a ratio of 1 (the Oracle gives your 4 culture per turn for 300 shields, if I recall correctly). 4 culture per turn for 200 shields makes for a very, very good deal in a 20k game. You generally want to build large culture per turn improvements for a small number of shields... in other words you want to build the improvements with a high cpt/shields ratio first... that is, provided that you won't lose a great wonder if you do so.
1. A bonus grassland square mined gives you two shields and two food. A forested grassland square gives you two shields also, but only one food. So, unless you plan to chop a forest for shields, always mine a bonus grassland square instead of foresting it. Forest only food bonus squares and regular grassland squares.
2. I see no benefit in having two workers asleep. Put them to work!
3. You aren't using one of the irrigated cows or the irrigated wheat square in Carthage. Though using the irrigated wheat square here would lower production (since it's irrigated) using the irrigated cow instead of a regular mined grassland wouldn't.
4. You've given an irrigated bonus grassland to Sabratha. This really would better go to the capital Carthage in a 20k game for more production in the capital.
5. You have 4 workers on an unroaded square near Sabratha. At most, you only need two to build the road. Generally try to build a road before you move multiple workers onto a square... except perhaps when dealing with jungles and marsh.
6. Irrigated wheat squares need mined during a GA for extra shield production, which I don't think you had at that point. You generally want to have an early Republic GA in a 20k game. Generally, it works better to irrigate a grassland cow and mine an irrigated wheat square.
7. It probably would do you good to do some deficit research with 227 in the bank.
8. I don't see why you want walls in Nagaski. A harbor, library, or military might serve you better there.
9. The 230 AD in Pacioli's game probably comes as one of the saves more comparable to your 410 AD. That said, without chopping any forests down, here's a 420 save which indicates more how you want your capital to look in a 20k game. I hope this helps.