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Tech poll

Discussion in 'Civ4 - Demo Game II: Polls' started by Tanktunker, Aug 4, 2007.

?

What route should we follow?

Poll closed Aug 6, 2007.
  1. Democracy Beeline, Music, Gunpowder, Military Tradition

    7.7%
  2. Democracy Beeline, Replaceable parts

    38.5%
  3. Engineering, Democracy beeline, Replaceable parts

    38.5%
  4. Engineering, Replaceable Parts

    15.4%
  1. Tanktunker

    Tanktunker Missionary of Hate

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    Due to the recent arguments regarding what path we should take technology wise, I'm polling you, the peoples.

    I've added what was suggested in the relevant thread.

    Voat.
     
  2. Provolution

    Provolution Sage of Quatronia

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    I think going through Engineering is the best thing to do, before we go for Democracy Beeline. Engineering is to land, as Astronomy was to see. Doubling the speed of workers and troops is key as we are about to wage war and build out infrastructure in our country. This would also max out the vassalage and serfdom traits we currently have.
     
  3. grant2004

    grant2004 Citizen

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    I don't believe that Engineering is a necessary tech at the moment, the way the German war seems to be planned troops will be deployed just across the border from German cities. When the war begins they will march into German territory, and capture these three cities. There will not be a need for rapid troop movements during this war because it will not be an extended war and the only troop movements should be through German territory where the road bonus will not apply.

    As for the positives of the Democracy beeline, Democracy's best advantage for us is the statue of liberty, this wonder will allow us an extra specialist in every city on the continent. When we adopted mercantilism we received one specialist in every city and we saw our science output jump sharply, the same can be expected with Democracy.

    If the statue of liberty were constructed this turn we would receive 72 additional beakers per turn, a 21% increase from our current science output. At the current time we have a fair number of cities which can not support specialist other than a laborer. A few of these cities are currently producing libraries and will certainly be finished before the statue is completed. Also I would note that my number of beakers from new specialists does not include the effects of libraries, or other buildings which boost science output, raising the boost in science even higher.
     
  4. Tanktunker

    Tanktunker Missionary of Hate

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    Wait, we currently have 18 cities, and representation.
    That means 6 beakers/scientist x 18 (pending german cities, of course) = 108 beakers.
    Do we have some sort of science reducing building I'm not aware of or what?
     
  5. Provolution

    Provolution Sage of Quatronia

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    A free specialist is not necessarily a specialist in all cities.
    That is why.
     
  6. Tanktunker

    Tanktunker Missionary of Hate

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    Statue of Liberty = Free specialist in all cities on this continent.
    All our cities are on the same continent.
    Whaaaa?
     
  7. Joe Harker

    Joe Harker 1st in the Premiership!

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    your city needs to have a building that allows a specialist to run in the first place.
     
  8. fed1943

    fed1943 Emperor

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    Engineering speeds wars, and I'm not just thinking in war against Germans, but

    Romans,too.

    Best regards,
     
  9. grant2004

    grant2004 Citizen

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    Yes a number of our cities do not have libraries and thus can not support a scientists, I went through each of the cities and added up the science benefit that would be possible with the current allowed specialists. I expect a few more libraries to be completed around the nation in the coming turns, the estimate given will not be accurate at the time we build the statue, but is as accurate as can be given at this time.

    One more things I've noted with regards to engineering, it does not provide double road movement as has been suggested in previous discussions of the issue, in fact it only provides +1 road movement, it will do considerably less than has been implied.
     
  10. DaveShack

    DaveShack Inventor Retired Moderator

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    If a building allows one specialist of a type, having two free specialists doesn't let you choose two of that type, the second one has to be of a type your city would ordinarily be able to have. Has that been taken into consideration?

    The path I would follow in my own games is not there: Replacable Parts, Democracy beeline.
    RP before Democracy allows lumbermills in the city which will build the Statue of Liberty, adding hammers and finishing it faster.
     
  11. Tanktunker

    Tanktunker Missionary of Hate

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    Oh snap, I forgot that.
    If a mod could add that option, etc etc.
     
  12. Joe Harker

    Joe Harker 1st in the Premiership!

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    I don't think you can, and even if you could it would still be an invalid result, because people have voted for the other options, without the option of going to RP, then beeline to democracy.
     
  13. dutchfire

    dutchfire Deity Retired Moderator

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    Democracy beeline first, that tech is just so important. (By the way, do you still remember the effect switching to Mercantilism had?)
     
  14. Provolution

    Provolution Sage of Quatronia

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    We remember Mercantilism very well, a good separate move, but we also remember the too few workers under tribalism (before serfdom), we also remember displaced military units with 4 promotions and we also remember green troops dying in droves (at least more than before vassalage).

    Also do vividly remember the sudden interest for Astronomy in the second poll.

    I think taking Engineering would help us quicker conquer the continent from nature (workers) and from our neighbors (troops) in order to fully benefit from any democracy. Sometimes constructive (engineering) planning is better than Demogame conventions (Democracy).

    Engineering is to land as Astronomy is to water, at least until railroads.
     
  15. Tanktunker

    Tanktunker Missionary of Hate

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    Don't get too ahead of your self, Astronomy has a huge effect, possibly the single largest one on sea travel, engineering gives a +50% movement bonus on roads to foot units and a +25% to cavalry and tanks, which doesn't make that much difference, especially not in war, where you're travelling across enemy roads.

    Astronomy is more akin to railroads.

    On that subject, a beeline to railroads seems practical after RP, we get Engineering and Gunpowder to begin with, and rifling is one tech away, and we get a large boost to production, railroads (obviously), a 50% increase to improvement building, cannons and machine guns.

    Although, it's a pretty costly route, but not short of benefits.
     
  16. Provolution

    Provolution Sage of Quatronia

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    I agree to the last. But if played right, engineering will speed up the wars, very much so.
     
  17. grant2004

    grant2004 Citizen

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    Yes in my estimate that was taken into account, I looked through cities finding where new specialists could be added, not just were scientists already existed.
     
  18. mike6426

    mike6426 Singularitarian

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    This is why the tech polls should be the standard tech poll, not provolution's way.
     
  19. Provolution

    Provolution Sage of Quatronia

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    DS had plenty of time to add this in the discussions. Discussions are there for ideas to be proposed, so we know what to poll.

    If we poll every single conceivable option, it steals focus.

    Next time, DS may even decide to present the idea where it belongs, in the discussion.
     
  20. DaveShack

    DaveShack Inventor Retired Moderator

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    Oops, maybe you're not keeping track of where all the discussions are?
     

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