I as a lot of other people what the game to go a little slower, I dont want to add to many turns maybe just about 50%, problem is tech trading it just does not work well. It makes the players with the best tech to trade with anybody else with as good tech and get ahead much faster than the timeline should allow.
Hearts of Iron II from Paradox have two systems I would like to implement.
1. Blue Print trading, you can only trade blue prints and these will not give you the tech but greatly increase your speed on researching it. Spies should "easily" be able to steal the blueprints.
2. Year discovered, if you try to research a tech before its "correct time" it will cost you much more to research. This will balance the time line, you will still be able to raise ahead but it will be much harder.
Now to the question, how do we implement this?
I am a good programmer but before I start trying to figure out this I would like to know if its realistic. I most likely have to wait until we get the SDK.
Comment and views on this?