Tech Tree Design Roadblock

PlutonianEmpire

King of the Plutonian Empire
Joined
Mar 11, 2004
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Okay, in one of my scenarios, a branch off of an earlier scenario, I'm trying to design a tech tree that incorporates Science Fiction elements and Fantasy elements as well, beginning in the modern era.

My issue right now, how and where in the tech tree are the fields in Physics should I place the following techs, and in what order?

Quantum Physics
Quantum Dynamics
Particle Physics
Celestial Mechanics
Dark Matter Theory
Special Relativity (I'm considering deleting/replacing this one)
Interstellar physics

I've no clue how to assemble these techs. :ack:

Here's my tree in its entirety:

Code:
@CIVILIZE
Advanced Flight,          4,-2,  Rad, Too, 0, 4    ; AFl
Telescience,              3, 1,  Ldr, nil, 2, 3    ; Alp
String Theory,            3,-2,  X4,  Nav, 0, 0    ; Amp
HO Firing Chamber,        3,-2,  Ind, Bro, 2, 0    ; Ast
Adaptive Optical Glass,   3,-1,  Whe, Met, 2, 3    ; Ato
Superluminal Travel,      6, 1,  FP,  X3,  3, 4    ; Aut 
Meson Catalysis,          3,-1,  Feu, nil, 2, 3    ; Ban
zzzfiller1,               4, 0,  no,  no,  0, 4    ; Bri 
Alloying,                 2,-2,  MP,  Iro, 2, 1    ; Bro
New Age Religion,         6,-1,  Fun, Dem, 1, 2    ; Cer
CO2 Carburetor,           2,-2,  Cmb, Lit, 2, 0    ; Che
Paramagnetic LOX Box,     2,-1,  X5,  Min, 2, 3    ; Chi
Air Breathing Engine,     4,-2,  Che, Cur, 2, 0    ; CoL
Combined Arms,            5,-1,  U1,  AFl, 0, 0    ; CA
Combustion,               5,-1,  Ref, Exp, 0, 4    ; Cmb
Communism,                5, 0,  Lab, nil, 0, 2    ; Cmn
Computers,                4, 1,  Min, MP,  0, 4    ; Cmp
Conscription,             7,-1,  Dem, nil, 0, 0    ; Csc
zzzfiller2,               2, 0,  no,  no,  0, 4    ; Cst
Corporation,              4, 0,  Lab, Eco, 0, 1    ; Cor
Buffer Gas Medium,        2, 0,  Iro, Ind, 2, 3    ; Cur
Democracy,                5, 1,  nil, nil, 0, 2    ; Dem
Economics,                4, 1,  nil, nil, 0, 1    ; Eco
Electricity,              4, 0,  nil, nil, 0, 4    ; E1
Environmental Unity,      4, 1,  Uni, Eng, 3, 2    ; E2
Solar Dynamic Power,      2, 0,  Ind, Alp, 2, 4    ; Eng
Environmentalism,         3, 1,  Rec, SFl, 0, 2    ; Env
Quantum Dynamics,         5, 1,  X4,  Map, 2, 3    ; Esp 
Explosives,               5, 0,  nil, nil, 0, 4    ; Exp
NTR Engine,               3,-2,  Hor, nil, 2, 0    ; Feu
Flight,                   4,-1,  Cmb, nil, 0, 4    ; Fli
Fundamentalism,           3,-2,  MT,  nil, 0, 2    ; Fun
Fusion Power,             3, 0,  Wri, ToG, 3, 3    ; FP
Genetic Engineering,      3, 2,  Cor, Cmp, 0, 3    ; Gen
Guerrilla Warfare,        4, 1,  Cmn, Tac, 0, 0    ; Gue
Orbital Warfare,          8,-2,  X3,  CA,  2, 0    ; Gun
Hydrazine AB Engine,      4,-1,  CoL, nil, 2, 0    ; Hor
Martian Exploration,      4, 0,  X6,  Med, 2, 4    ; Ind
BH City Tech,             6, 0,  nil, nil, 0, 1    ; Inv
Element Synthesis,        3, 1,  Met, Nav, 2, 2    ; Iro
Industrialization,        4,-1,  MP,  Gue, 0, 2    ; Lab
Laser,                    4, 0,  NP,  MP,  0, 3    ; Las
Telerobotics,             3, 0,  Rad, Rob, 2, 3    ; Ldr
Otto Cycle Engine,        4,-1,  Chi, Ast, 2, 0    ; Lit
Machine Tools,            4,-2,  Stl, Tac, 0, 4    ; Too
Internet,                 4,-1,  Cmp, Las, 0, 4    ; Mag
Celestial Mechanics,      5, 1,  Cmp, SFl, 2, 3    ; Map
Special Relativity,       4, 1,  nil, nil, 2, 3    ; Mas
Mass Production,          5, 0,  U1,  Cor, 0, 4    ; MP
Unmanned Drones,          4,-1,  AFl, Ldr, 0, 4    ; Mat
Radioprotective Drug,     2, 1,  Gen, SFl, 2, 1    ; Med
Nanotechnology,           5, 0,  Mat, nil, 2, 4    ; Met
Miniaturization,          4, 1,  Too, SE,  0, 4    ; Min
Superluminal Warfare,     8,-1,  Aut, Gun, 3, 0    ; Mob
Constitutional Monarchy,  5, 1,  Dem, Cmn, 0, 2    ; Mon
Monotheism,               5, 1,  nil, nil, 1, 2    ; MT
Wiccanism,                4, 0,  Cer, Env, 1, 4    ; Mys
Particle Physics,         6,-1,  NF,  Cmp, 0, 3    ; Nav
Nuclear Fission,          6,-2,  Mas, nil, 0, 3    ; NF
Nuclear Power,            3, 0,  NF,  SE,  0, 3    ; NP
Celestial Psychology,     6, 1,  Ind, The, 1, 2    ; Phi
Metaphysics,              4,-1,  Phi, U3,  1, 4    ; Phy
Plastics,                 4, 1,  Ref, SFl, 0, 4    ; Pla
Millipressure Sail,       4, 0,  Cur, Pot, 2, 0    ; Plu 
Paganism,                 4, 0,  Cer, nil, 1, 3    ; PT   
Exometeorology,           4, 1,  Ind, Env, 2, 4    ; Pot
Radio,                    5,-1,  Fli, E1,  0, 4    ; Rad
zzzfiller4,               6, 0,  no,  no,  0, 1    ; RR
Recycling,                2, 1,  MP,  Dem, 0, 2    ; Rec
Refining,                 4, 0,  Cor, nil, 0, 4    ; Ref
Refrigeration,            3, 1,  E1,  San, 0, 1    ; Rfg
Republic,                 5, 1,  nil, nil, 0, 2    ; Rep
Robotics,                 5,-2,  Cmp, Too, 0, 0    ; Rob
Rocketry,                 6,-2,  AFl, SE,  0, 0    ; Roc
Sanitation,               4, 2,  nil, nil, 0, 1    ; San
Superluminal Comms,       5,-2,  Alp, X2,  3, 4    ; Sea
Space Flight,             4, 1,  Cmp, Roc, 0, 3    ; SFl
Stealth,                  3,-2,  Sup, Rob, 0, 0    ; Sth
Electronics,              4, 1,  E1,  Cor, 0, 4    ; SE
Steel,                    4,-1,  E1,  Lab, 0, 4    ; Stl
Superconductor,           4, 1,  Pla, Las, 0, 3    ; Sup
Tactics,                  6,-1,  Csc, nil, 0, 0    ; Tac
Astrological Acceptance,  3, 2,  Mag, Cer, 1, 2    ; The
Dark Matter Theory,       4, 0,  X4,  nil, 0, 3    ; ToG
Extrasolar Trade,         4, 2,  X1,  Aut, 3, 1    ; Tra
Terraforming,             3, 1,  War, Gen, 2, 4    ; Uni
Geo-Engineering Ethics,   4,-1,  Mys, Pot, 2, 3    ; War
Fiber Optics,             4,-1,  Cmp, Mag, 0, 4    ; Whe
Exotic Matter Research,   4, 2,  Esp, Phy, 2, 3    ; Wri
Future Technology,        1, 0,  E2,  Uni, 3, 3    ; ...
Automobile,               6,-1,  Cmb, Stl, 0, 4    ; U1 
The Dark Arts,            4, 0,  U3,  Gen, 1, 0    ; U2 
Witchcraft,               4,-1,  PT,  Mys, 1, 0    ; U3 
Human-Hadean Relations,   4, 0,  Phi, Sea, 2, 2    ; X1 
Interstellar Physics,     4, 0,  ToG, Map, 3, 3    ; X2 
Orbital Engineering,      3, 0,  Ato, Ban, 3, 4    ; X3
Quantum Physics,          4, 0,  Mas, nil, 2, 4    ; X4 
Portable Magnetic Fields, 4, 0,  Esp, Sup, 2, 3    ; X5 
Advanced Rocketry,        4,-1,  SFl, X5,  2, 0    ; X6 
Hadean Douchebaggery,     4, 1,  X1,  U2,  1, 0    ; X7

Any advice? :help: And I'd welcome recommended replacements for the techs I stole from FW's/MGE's Mars Now scenario.
 
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