The last two levels of the Modern Era run from the 1980's to 2010. There are several technologies that are currently in the Transhuman Era that are getting removed backwards to the Modern Era.
A couple of name changes, first:
- Biofuels becomes Biomaterials. I think the technology can stand to be broadened out a little and cover more than just fuel. The Biofuel Refinery is simply the first application of this tech.
- Cognitive Robotics becomes Machine Learning. I think this is a little less obscure of a name and makes a point that this is a tech on the road to Artificial Intelligence.
The timeline for this section, including which techs get pulled backwards:
Date Tech Event
1982 Derivatives Development of the FIRE economy
1982 Unmanned Air Vehicles UAVs used in Lebanon War
1983
Biomaterials
Biodiesel fuel in production
1984 Magnetic Levitation First commercial maglev system (Birmingham airport)
1984 Superstring Theory Green-Schwarz mechanism
1985 Nanotechnology Discovery of fullerenes
1985 Virtual Reality VPL Research founded
1986 Neural Networks
Learning representations by back-propagating errors
1991 Knowledge Management Nonaka publishes
The knowledge-creating company
1996
Cloning
First cloned mammal (Dolly)
1997
Machine Learning
Mitchell publishes
Machine Learning
, formally defines term
1998
Quantum Teleportation
First demonstration of quantum teleportation
2001 Space Tourism First paying space tourist (Dennis Tito)
2003
Cyberwarfare
Titan Rain begins
2010
Wearable Computers
iPad is first successful tablet computer
Modern-8 practically revolves around
Communication Networks.
Tech Old Prerequisites New Prerequisites
Biomaterials
Fuel Cells + Gene Manipulation
Aquaculture
+ Fuel Cells + Gene Manipulation +
Hydroponics
Derivatives
Agricultural Engineering + Applied Economics
Communication Networks + Conglomerates + Legalized Gambling
Knowledge Management Communication Networks +
Fiber Optics + Virtual Reality
Communication Networks +
Conglomerates
Magnetic Levitation
Composites
+ Superconductors + (Fiber Optics OR Space Stations) Superconductors + (Fiber Optics OR Space Stations)
Nanotechnology 3D Modeling + Communication Networks +
Fiber Optics
+ Superconductors 3D Modeling + Communication Networks + Superconductors
Neural Networks
Computer Networks
+ Genetics
Communication Networks
+ Genetics
Unmanned Air Vehicles Communication Networks + Vertical Flight + (
Modern Warfare
OR Stealth) Communication Networks +
Robotics
+ Stealth
Virtual Reality 3D Modeling +
Globalization
3D Modeling +
Communication Networks
+
Counterculture
- Biomaterials is here and serves as a wrap-up for both Aquaculture and Hydroponics.
- Derivatives gets a set of prerequisites that places it in the Late Modern Era instead of the Early.
- Knowledge Management comes along very close to Virtual Reality, so I dropped that. Fiber Optics is part of the prerequisite line to Communication Networks, so that's redundant. Conglomerates adds the "big business" element of Knowledge Management.
- Magnetic Levitation lost Composites because Composites was added to the prerequisites for Superconductors.
- Nanotechnology lost Fiber Optics because Fiber Optics leads to Communication Networks.
- Neural Networks needed a tech prerequisite that placed it in the level that it's at. That's why I swapped Computer Networks for Communication Networks.
- Unmanned Air Vehicles had Modern Warfare rolled into the prerequisite chain to Communication Networks, but didn't require Robotics, so I added that as well.
- Virtual Reality no longer needs Globalization, which has long been rolled into the rest of the Modern Era. Instead, it gets Communication Networks, to represent further advances in computing technology, and Counterculture, to tie that tech into the rest of the tree.
Depending on where you draw the line, Modern-9 could just as easily be Transhuman-1.
Tech Old Prerequisites New Prerequisites
Cloning
Gene Manipulation
Biomaterials
Cyberwarfare
NEW Knowledge Management + Nanotechnology
Machine Learning
Communication Networks + Fiber Optics
+ Neural Networks Neural Networks +
Robotics + Virtual Reality
Quantum Teleportation Communication Networks +
Fiber Optics
+ Magnetic Levitation Communication Networks + Magnetic Levitation
Space Tourism Communication Networks + Space Stations Communication Networks + Space Stations +
Tourism
Superstring Theory Magnetic Levitation Magnetic Levitation
Wearable Computers
Communication Networks
Knowledge Management + Virtual Reality
- Cloning takes a step up from Gene Manipulation to Biomaterials.
- Machine Learning replaces Communication Networks and Fiber Optics (itself required for Communication Networks) with Virtual Reality, then adds Robotics because it wasn't required before.
- Quantum Teleportation loses Fiber Optics because it's redundant now.
- Space Tourism adds Tourism, which was inexplicably not required before.
- Wearable Computers gets displaced a little further up the tech tree, exchanging Communication Networks for two techs that both rely on it.