T_F
Reynardine the Great
- Joined
- Jul 31, 2007
- Messages
- 1,163
Maybe Elven units should progress from normal-powered and normal-priced units to expensive-but-comparatively-strong units. That way there are less Elven units (and Elven civs will likely shrink due to it being harder to defend far-flung cities), but they won't be any weaker overall. Maybe make it so that Elves should have fewer cities through bonuses somehow given to the cities of smaller Elf civs.
Attempt at more coherent rephrase: As elves approach the late-game, their units get more powerful relative to everyone else, but also more expensive. They also get bonuses for having a few cities instead of a lot, and the few cities are economically and scientifically powerful enough to balance out everybody else having bigger empires.
Maybe as an extension: Some civs (like Elves) get bonuses for having a small number of cities, others get bonuses for having a medium number, and some civs (like say Númenor) get bonuses for having a lot of cities. Maybe the bonuses increase the later it is in the game (or start later in the game), so you still get the phenomenon of Elf nations being big and then substantially shrinking.
EDIT: I have NO idea how to pull this off.
Attempt at more coherent rephrase: As elves approach the late-game, their units get more powerful relative to everyone else, but also more expensive. They also get bonuses for having a few cities instead of a lot, and the few cities are economically and scientifically powerful enough to balance out everybody else having bigger empires.
Maybe as an extension: Some civs (like Elves) get bonuses for having a small number of cities, others get bonuses for having a medium number, and some civs (like say Númenor) get bonuses for having a lot of cities. Maybe the bonuses increase the later it is in the game (or start later in the game), so you still get the phenomenon of Elf nations being big and then substantially shrinking.
EDIT: I have NO idea how to pull this off.