cracker
Gil Favor's Sidekick
I have had a number of very supportive contacts from MAC players to indicate that this is an issue that we should move to address.
We believe that we can support som game play options that let the MAC player community participate fully in a number of the CivFanatics events if we can address some of the basic gameplay issues.
I believe that the first step in this process is to ask the MAC player community to make sure we have identified the key game function issues and then to implement a xxxxxxxxx.bic level mod that can address the play compatibility.
The key differences in play between v1.21 and v1.29 were the update to the Commercial trait and the tech rate pacing for the AI and the Human on different difficulty levels.
The xxxx.bic level changes may not be enough to fix the game so that individual players can randomly generate theri own games, but from a "Games Master" perspective we need to identify the changes that can be used to by a "Games Master" to produce an equivalent game.
We also do not need to dedicate effort to fixing samll interface issues just to implement a compatible game play experience.
-------------------
I believe that we can implement a fix to the commercial trait balance by asking the GamesMaster to implement a special type of bonus resource that will give the Commerical civs an advantage. This resource will have to be manually placed into the games to benefit commercial civs but I believe that will be easily within the scope of the process.
---------------------
The tech rate pace can be easily balanced but will require a different xxxxxxxxxxxxx.bic file for each difficulty level of the game. The tech cost in V1.21 can be balanced to be equivalent to the v1.29 tech cost at that difficulty level by adjusting a combination of the map size tech rate factor and the actual set tech research cost. In the end, the MAC players will be playing a game that starts from a different set of factors in the xxxxxxxx.bic game but ends up with equivalent tech research and trading costs.
---------------
There are other issues with making v1.21g play compatible with v1.29 and PTW but I think we have a handle on those issues, We need to support the MAC player community in defining solutions to the two issues outlined above and then ask you to implement that sort of soultion for regular game play issues.
I believe that Txurce has indicated that he and others will be available to help address these two issues and I will also be available to facilitate and implement the proposal.
Good luck and let's see what answers you guy/gals come up with.
We believe that we can support som game play options that let the MAC player community participate fully in a number of the CivFanatics events if we can address some of the basic gameplay issues.
I believe that the first step in this process is to ask the MAC player community to make sure we have identified the key game function issues and then to implement a xxxxxxxxx.bic level mod that can address the play compatibility.
The key differences in play between v1.21 and v1.29 were the update to the Commercial trait and the tech rate pacing for the AI and the Human on different difficulty levels.
The xxxx.bic level changes may not be enough to fix the game so that individual players can randomly generate theri own games, but from a "Games Master" perspective we need to identify the changes that can be used to by a "Games Master" to produce an equivalent game.
We also do not need to dedicate effort to fixing samll interface issues just to implement a compatible game play experience.
-------------------
I believe that we can implement a fix to the commercial trait balance by asking the GamesMaster to implement a special type of bonus resource that will give the Commerical civs an advantage. This resource will have to be manually placed into the games to benefit commercial civs but I believe that will be easily within the scope of the process.
---------------------
The tech rate pace can be easily balanced but will require a different xxxxxxxxxxxxx.bic file for each difficulty level of the game. The tech cost in V1.21 can be balanced to be equivalent to the v1.29 tech cost at that difficulty level by adjusting a combination of the map size tech rate factor and the actual set tech research cost. In the end, the MAC players will be playing a game that starts from a different set of factors in the xxxxxxxx.bic game but ends up with equivalent tech research and trading costs.
---------------
There are other issues with making v1.21g play compatible with v1.29 and PTW but I think we have a handle on those issues, We need to support the MAC player community in defining solutions to the two issues outlined above and then ask you to implement that sort of soultion for regular game play issues.
I believe that Txurce has indicated that he and others will be available to help address these two issues and I will also be available to facilitate and implement the proposal.
Good luck and let's see what answers you guy/gals come up with.