Techs and civs don't have a visible impact/early ages are too short

Iceberg1er

Chieftain
Joined
Apr 4, 2024
Messages
31
I shouldnt be able to build a granary before developing pottery. I should be able to have a horse ranch before animal husbandry. You start the game, literally the first and second turn with virtually no visible or logical impact on the outcome of your decisions.

Also if my civ is starting in the friggin neolithic without pottery like nothing else makes sense ... I have farming instantly when I don't even have pottery. The timescale breaks all immersion and it's just pointy clocky nonsense that has no gravitas whatsoever to your decisions from the very first turn. If we are starting at the very beginning, pre writing and pottery then the first age needs to be 6-10 times as long and it would feel so satisfying and real to see it go from squabbling feces flinging tribal yahoos to a full fledged early empire. Rome is a late player in this model and shouldn't even be a starting civ. The people who are into this kind of game are history nerds and your setup is just whacky doesn't make any sense. It looks like the execs are new age and paid for their degrees because their is absolutely nothing resembling the build up in civilization over time. This is like a pointy clicky pointless mobile game that doesn't understand the material in the slightest. Nobody bought sid Meier for that. Mobile games hillbillies will play a free junk mobile game and not care whatsoever. The 99% of people who purchase sid Meier civilization titles actually read books, enjoy history and aye aye yi why is this one just so dismal in that department? It's fake lame game not a civilization simulator. Keep your pr and sales employees off the forums please it's obvious when they come in here and shut down any critique.
 
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