Techs that alter improvements won't work properly

Melendwyr

God-King of Babylon
Joined
Aug 20, 2005
Messages
304
I first noticed this problem in a game where I had just constructed the Hanging Gardens. When I built a new city, it would gain the health bonus, but not the population increase - that only happened in existing cities. Okay, I thought it was an intended feature, as it wasn't completely impossible that was how it was intended to work.

In a later game, I researched Biology, and then decided to build a few farms. They didn't get the +1 food bonus, although existing farms had.

I can't confirm whether this problem occurs with all of the technologies that grant improvement bonuses and their respective improvements, but I suspect it might be the case.
 
Biology works fine for me. New farms add two food. I don't think the Hanging Gardens is intended to start new cities at size 2.
 
The civlopedia is a bit confusing concerning the food bonus.

The +1 food given by Biology is only for farms that have irrigation. So all farms built before discovering Biology will be guaranteed to get the +1, because they required irrigation to built. After discovering Biology you can build farms in locations that don't have irrigation, so they won't get that additional +1.

I may have even confused myself there, hopefully you understand what I'm saying.
 
Ahh. In other words, farms must have access to fresh water (either directly or through chaining) in order to get the +1 food. I'll have to watch for that and see if that's indeed how it works.
 
Zurai said:
Ahh. In other words, farms must have access to fresh water (either directly or through chaining) in order to get the +1 food.

Yes, that's exactly what I intended to say, though it took me 1000 more words to do so. :)
 
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