DaveShack said:
Another question for candidates:
How would you go about making decisions? This question is aimed mostly at the process you would follow, not on the technical details of what data is needed for the decision.
I would:
- Look at the situation
- Consult other Ministers to discern if they need certain techs
- Consider the options
- Make an official poll that is carried by simple majority
RoboPig said:
i have a question:
when aiming for techs, which catergory do you think you will be aiming for the most, military, economic, religious etc.
As I have said in my previous posts, I feel that each aspect must be balanced with the others and that all aspects should be researched in moderation. All are required to win. If a certain Minister, or the citizens, wish to go one way, I will do my best to accomadate them. Once again, I feel the Minister of Science has to be able to adapt to new situations. If, for example, we are surrounded by aggressive neighbours, it would be wise to think about researching techs for defense.
Chieftess said:
Here's a question for the canidates..
If you feel taking the religion path is risky, then how do you weigh in:
1 - The lack of monastaries that we'll have?
2 - The lack of a potential shrine to give 1 gold per city with our religion?
3 - The lack of religious espionage?
4 - The lack of atleast a few points in good relations with the AI?
5 - The lack of temples to keep our citizens happy?
I personally have no problem with the religious path. Everything must be taken in moderation. I feel the game was designed this way. If you ignore certain aspects of your civilization, you will be left at a disadvatanage.
Chieftess said:
So, how do you justify disregarding religion for a short term worker gain?
As I said above, you can not neglect religion, but equally you cannot afford to have idle workers. It is very much a balancing act where you must judge what is required at the time. Bear in mind though, that it is not as simple as just choosing a tech from a different branch each time. You must decide what is appropriate at the time, whether it be a religious, military, social or economic advance.
ravensfire said:
Let me try and ask his question another way -
What opening 3-4 techs would you consider a priority for any civ to have, whether they be the initial techs or researched?
-- Ravensfire
I feel the most important are (in no particular order):
- The Wheel
- Agriculture
- Mysticism
- Hunting/Mining/Animal Husbandry/Fishing
1) Roads are essential. I feel it is benificial to develop roads early on.
2) Essential to growth.
3) The obelisk is very helpful to early culture and the tech leads on to religions.
4)As has been mentioned previously, your starting location affects your choice of tech. I feel early growth is very important, so all of these techs are in some way related to harvesting resources. It simply depends on what happens.