mhcarver
Newspaper Mogul
I ACCEPT this nomination
1: Chivalry, Monarchy, and Literature(explanations above)ravensfire said:To all candidates for Minister of Science:
1. What do you see as the 3 most critical techs for the upcoming term?
2. What will you do to reach those techs?
3. How do you plan to determine the research queue? How often will you poll?
4. Why should I vote for you?
-- Ravensfire
ravensfire said:To all candidates for Minister of Science:
1. What do you see as the 3 most critical techs for the upcoming term?
2. What will you do to reach those techs?
3. How do you plan to determine the research queue? How often will you poll?
4. Why should I vote for you?
-- Ravensfire
@ #4Strider said:1) That is VERY hard to answer, it all depends on how the game turns out and what we decide. If we plan a fairly peaceful game, then techs like monotheism and banking will be more valueable, whereas war would cause chivarly/engerneering to become more valueable. Overall I believe that the three most important technology's will likely be: Engeerneering, Banking, and Chivarly. Why? Chivarly gives us our UU, Banking allows us to build, as the name suggests, banks, and Engerneering because of the bridge upgrade.
2) I will likely scarfice peasents to please the gods for they would give us the knowledge. Really? Not much I can do except point out why we should go for them and argue over why it's more important.
3) If I am elected, then I will likely determine our research queue not based entirely on science polls, but other departmental polls also. The immediate techs we research will be put together by a citizen majority, the end of the queue (which should cover an entire age) will be decided by what our current goal is and what we need, but of course will be changed as time progress's.
4) Why should you vote for me? Easy enough, you shouldn't.
Black_Hole said:@ #4You could at least try to win, science isnt that bad of a department
blackheart said:Question:
What are your priority techs for the Medieval Era?
Preffered Tech Order:
Finish Monarchy
Literature(We really need libraries)
Mathematics(Pre req for Currency[We can get catupults])
Currency(Marketplaces are also very important!)
Construction(We can get Aquaducts, Colossem, Fortress, and the Great Wall)
Code of Laws(Courthouses)
Philosophy(Required tech....)
Feudalism(1 step closer to chivalry[Pikemen, Sun Tzus...])
Monotheism(Another step closer to chivalry[cathedrals])
Chivalry(Samurai!!!)
They rest depends on how much war we are in.
Peaceful:
Theology(Sistine Chapel, oracle obsolete)
Education(Universities!, GL obsolete)
Astronomy(Corpernicu's Observatory[Awesome Wonder], Caravel)
Banking(Closer to democracy[Banks!])
Printing Press(Pre req for democracy)
Democracy(great peacetime government!)
We are at wars:
Engineering(We just need it...[plant forests... roads go across rivers])
Invention(Leo's workshop[nice wonder], Longbowmen)
Gunpowder(Musketmen![Very useful defensive unit], Saltpeter shows up)
Chemistry(Its in the way...)
Metallurgy(Pre req for military tradition, cannons, coastal fortress, no more great wall)
Military Tradition(calvary![very important offensive unit, samurais upgrade to this...], military academy)
blackheart said:Question:
What are your priority techs for the Medieval Era?
try to do some interesting things like rm didCivanator said:Hey Strider, don't forget who helped you get to those terms as Science Leader in DG1. My question for the candidates:
Considering the fact/opinion that some departments, mostly it was deemed Science and Culture, 'Don't have enough to do during a term,' what would you do to get the Science department more active, whether it be starting discussions, posting statistics, or taking polls, or do you have your own plan to keep the Science Department busy and not having virtually nothing to do for a term?