Furiey
No Longer Just Lurking
I have had a look at some of the options for building the Knights Templar more quickly in The Augean Stables. The current plan for developing the high production tiles and the irrigated grassland to support the population working these tiles holds up, but requires that the 3 Workers currently improving the land continue. A summary of my findings follow.
39 turns for the original schedule to complete the Knights Templar with a part rush of the Market and 1 worker joined to the city when the mountain is mined.
35 turns with the same worker schedule if the Market is rushed to completion on turn 3 following the forest chop (cost 224 gold, time saved 5 turns over a short rush, 9 turns over no rush, 11gpt extra gold earned, 1gpt extra in support, net cost 134 gold).
34 turns if 2 workers are added rather than 1 after the mountain is mined (the shields from adding the third would not reduce the time taken)
33 turns following the original plan of mining the mountain, but if 1 Worker is joined around turn 17 when the city grows to size 8. None of the 3 Workers will need to be joined to the city when the mountains are mined.
32 turns if the mountain is NOT mined, but ALL THREE Workers are joined directly back to the city on completion of the hill mining (1 on turn 15, 2 on turn 23)
All these plans but the last leave the city with zero growth at size 9 giving 16spt (13 after corruption) and assume that the lux slider will be used to support the population without the need for specialist. Now that the Temple is complete, the city should be OK at size 7 at the current lux settings, but will require the lux slider when it grows larger (approx turn 17).
The final plan will put the city at size 11 which will need considerable use of the luxury slider to support.
I therefore propose to rush the market and continue with the mountain mining plan to join 2 Workers at the end. If an extra Worker can be joined around the turn 17 mark that would be an added bonus and would free all 3 Workers at the end.
This assessment has also been posted in the Presidential Thread.
39 turns for the original schedule to complete the Knights Templar with a part rush of the Market and 1 worker joined to the city when the mountain is mined.
35 turns with the same worker schedule if the Market is rushed to completion on turn 3 following the forest chop (cost 224 gold, time saved 5 turns over a short rush, 9 turns over no rush, 11gpt extra gold earned, 1gpt extra in support, net cost 134 gold).
34 turns if 2 workers are added rather than 1 after the mountain is mined (the shields from adding the third would not reduce the time taken)
33 turns following the original plan of mining the mountain, but if 1 Worker is joined around turn 17 when the city grows to size 8. None of the 3 Workers will need to be joined to the city when the mountains are mined.
32 turns if the mountain is NOT mined, but ALL THREE Workers are joined directly back to the city on completion of the hill mining (1 on turn 15, 2 on turn 23)
All these plans but the last leave the city with zero growth at size 9 giving 16spt (13 after corruption) and assume that the lux slider will be used to support the population without the need for specialist. Now that the Temple is complete, the city should be OK at size 7 at the current lux settings, but will require the lux slider when it grows larger (approx turn 17).
The final plan will put the city at size 11 which will need considerable use of the luxury slider to support.
I therefore propose to rush the market and continue with the mountain mining plan to join 2 Workers at the end. If an extra Worker can be joined around the turn 17 mark that would be an added bonus and would free all 3 Workers at the end.
This assessment has also been posted in the Presidential Thread.