Term 3 - The Augean Stables

I have had a look at some of the options for building the Knights Templar more quickly in The Augean Stables. The current plan for developing the high production tiles and the irrigated grassland to support the population working these tiles holds up, but requires that the 3 Workers currently improving the land continue. A summary of my findings follow.

39 turns for the original schedule to complete the Knights Templar with a part rush of the Market and 1 worker joined to the city when the mountain is mined.

35 turns with the same worker schedule if the Market is rushed to completion on turn 3 following the forest chop (cost 224 gold, time saved 5 turns over a short rush, 9 turns over no rush, 11gpt extra gold earned, 1gpt extra in support, net cost 134 gold).

34 turns if 2 workers are added rather than 1 after the mountain is mined (the shields from adding the third would not reduce the time taken)

33 turns following the original plan of mining the mountain, but if 1 Worker is joined around turn 17 when the city grows to size 8. None of the 3 Workers will need to be joined to the city when the mountains are mined.

32 turns if the mountain is NOT mined, but ALL THREE Workers are joined directly back to the city on completion of the hill mining (1 on turn 15, 2 on turn 23)

All these plans but the last leave the city with zero growth at size 9 giving 16spt (13 after corruption) and assume that the lux slider will be used to support the population without the need for specialist. Now that the Temple is complete, the city should be OK at size 7 at the current lux settings, but will require the lux slider when it grows larger (approx turn 17).

The final plan will put the city at size 11 which will need considerable use of the luxury slider to support.

I therefore propose to rush the market and continue with the mountain mining plan to join 2 Workers at the end. If an extra Worker can be joined around the turn 17 mark that would be an added bonus and would free all 3 Workers at the end.

This assessment has also been posted in the Presidential Thread.
 
The Governor of Olympus is planning to build hoplites after it finishes it's barrack. I plan to have the second hoplite (the first one is heading to Styx) to be exported to The Augean Stables as a present from the governor. Its the least I can do after the :smoke: move I made :(.
 
Build queue

Market (4 with rush on turn 3) -> Palace (Knights Templar prebuild)
The DP may switch the Palace to the Knights Templar should it become available.

Please note the rush!

Worker Actions

2 Workers (Currently mining gold hill)
turn 0: continue mining
turn 1: go N to the grassland Forest E of the city and chop
turn 3: irrigate
turn 5: move SE to hill ESE of the city (next to the gold hill) and mine (6 turns)
turn 11: road (3 turns)

3rd Worker (currently roading the plains 2SW of the city)
turn 0: road (3 turns)
turn 3: move SE to the Grass SSW of the city
turn 4: irrigate (4 turns)
turn 8: road (3 turns)
turn 11: move N to hill SW of the city
turn 12: mine

In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers (this will delay the Knights Templar build) and get them to safety if it is necessary to do so.

City Tile Micromanagement

turn 0: leave as they are (the gold hill will be mined next turn)
turn 4: the city will grow, put the new citizen on an irrigated plains (if not already there)
turn 5: move a citizen from an irrigated plains to a newly irrigated grass
turn 8: move a citizen from an irrigated plains to a newly irrigated grass (both irrigated grass should be used)
turn 12: move a citizen from a mined grass to the newly mined hill.

In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. In the event that the MM does not work as planned the DP may use their best to complete the builds as quickly and efficiently as possible while maintaining +2fpt

Rushes
As soon as the forest is chopped (turn 3): Rush Market – estimated cost 224gold

Worker Joins
None before the city reaches size 7. Any additional citizens joined citizens should work the best available tile producing 2 food to avoid changing the city growth pattern.

NB: All directions are using the following compass:
compass_small.jpg
 
Governor,

As a reminder, we have a fairly good-sized treasury, and expect to make over 50 gold per turn for a bit.

If there are projects in your city that make sense to be rushed with extra labor, please post the request in the budget thread. This would be in addition to your current (and prioritized) request.

Thanks!
-- Ravensfire, President of Fanatikos
 
Thank you Mr President, however the next item on the list is the prebuild for the Knights Templar and unfortunately we can't rush that!

You may wish to consider reserving some of the gold we make now to cover the time in the future when we will need to luxury slider to keep our growing cities happy. The Augean Stables will not be able to build a Cathedral until after it completes the Knights Templar and will need the luxury slider to keep the population productive after size 7. We may also have to up research, possibly also running negative if Chivalry has not been researched in time.
 
RIOT!

The City is Burning!

Disaster has struck, we have lost our incense supply from Rome, and the people are not happy.
The people are rioting in the streets and are refusing to continue building the foundations of what will be the Knights Templar.
The stable boys are refusing to do the mucking out and the city is starting to pong. :ack:

We did manage to complete our Marketplace before this disaster, much good it does us at the moment though.

Current Queue: Palace prebuild for Knights Templar (work stopped due to the riot)

This has delayed the Knights Templar, but at least our Workers have continued with their tasks. We now have 2 irrigated grasslands to speed our growth, the gold hill is mined and a second hill will be mined in a couple of turns.

This riot must stop! :hammer:
 
Build queue

Palace (Knights Templar prebuild)
The DP may switch the Palace to the Knights Templar should it become available. If someone should build the Knights Templar before we do, the DP may switch to other Wonders if available and taking into account the wishes in the Wonders poll and likelihood of building the Wonder. If no Wonders are available, select the Palace. The DP should not switch to something that wastes shields or actually build the Palace. If in doubt, stop the chat.

Worker Actions (turn numbers for guidance only)

2 Workers (Currently mining hill ESE of City)
turn 0: leave mining (3 turns)
turn 3: road (3 turns)
turn 6: 1st Worker only move 2NW to plains NE of the city,
2nd Worker move to join other Worker on hill SW of the city (see instructions under 3rd Worker)

1st Worker (on Plains)
turn 7: road (3 turns)
turn 10: move to gold Mountain
turn 11: mine (lots of turns)

3rd Worker (currently roading the plains 2SW of the city)
turn 0: road (2 turns)
turn 2: move N to hill SW of the city
turn 3: mine (8 turns, will be joined by second Worker)
turn 6: 2nd Worker from other group joins this Worker on the hill
turn 7 2nd Worker also mines (4 turns)
turn 11: both Workers road (3 turns)
turn 14: join 1st Worker on gold Mountain and mine (lots of turns)

In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers (this will delay the Knights Templar build) and get them to safety if it is necessary to do so.

City Tile Micromanagement

General Principles: use the 2 irrigated grass, Sugar and improved high shield tiles as they become available with irrigated plains/mined grass making up the remaining tiles until the city grows. After that MM for production using irrigated plains/mined grass rather than irrigated grass to keep the city at max shield and zero growth.

Specific Instructions These specific instructions are for the ideal situation, assuming that we get back the luxuries and we do not use specialists. Follow these specific instruction, but revert to the general ones if things do not go as planned.

If another citizen is joined at any point put it on an irrigated plains and leave it there, and ignore it as far as the specific MM instructions are concerned

turn 0: leave as they are
turn 3: move a citizen from a mined grass to the newly mined hill
turn 8: the city will grow next turn, move a citizen from the irrigated grass to mined grass to get an extra shield but still grow in 1
turn 9: the new citizen should go on an irrigated plains, if not put it there.
Move the citizen on the irrigated grass to irrigated plains.
The city should now be working 2 hills, 2 mined grass, the Sugar and 3 irrigated Plains
turn 11: move a citizen from an irrigated plains to the newly mined hill.


In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. In the event that the MM does not work as planned the DP may do their best to complete the builds following the general instructions

Rushes
None, unfortunately we can’t rush a Wonder

Worker Joins
If a Worker other than the 3 Working is available to be joined please do so. Any additional citizens joined should work the best available tile producing 2 food to avoid changing the city growth pattern.

NB: All directions are using the following compass:
compass_small.jpg
 
It's now 360 AD, the riots are over and we're on our way laying the Foundations for the Knights Templar.

Things have not gone completely to plan, we have 2 Workers on the plain and a lone worker on the hill when it should be the other way around, and our 2nd mined mountain is unused. As a result we are now a turn behind in our progress towards the Knights Templar.

But there is also some good news. We have gained 2 additional Workers and these have made an early start on mining the Gold Mountain. This will make up for the lost turn's production and we may even be able to claw back another turn. Best prediction is 18 turns to completion, but that involves joining 2 of the Workers to the city very soon, and leaves no room for mistakes with the city management!

Current Queue: Palace prebuild for Knights Templar (18 with luck and hard work)

A request is going into the President to see if we are able to join those Workers, one of whom was built from our own population!

Detailed plan is given in the following post to avoid scrolling problems.
 
Governor Furiey,

Augean Stables is close to embarking on a monumentous project - the construction of the chapterhouse of the Knights Templar! I'm pleased to see all the equipment and materials that has already been brought into the city.

I'd like to re-assign 2 crews from our national workforce to reside in your fine city, and help speed the construction of this wonder. If needed, I can leave a third workcrew to continue working on your lands, but some work may be needed on the city that will build our next project - the Sistine Chapel.

The estimates from my office indicate that we will finish our Code of Chivalry in about 6 turns. Our discussions with the Knights Templar on locating their main chapterhouse in your city have stalled on our lack of such a code. Once we have it finished (some guy keeps trying to bring radioactive monkeys into it), we should be able to start!

Please let me know if this will assist you, or anything else that I can do to help.

Thanks!
-- Ravensfire, President of Fanatikos
 
President Ravensfire,

I am pleased to hear that two of the work crews will soon be joining this fine city, the plan illustrated in the post above yours show that the best time for this will be in 7 turns when they finish mining the hill by the city.

There are however a total of 5 workcrews in the area at the moment, and the plan above needs to keep the other 3 until the gold mountain is mined and preferrably roaded (turn 11 if my estimates are correct). After that all 3 could be released to work on the next project, although in trying to build the Knights Templar as quickly as possible the hill by the city will be left unroaded and these 3 workers could do that very quickly, this would delay the release date by 3 turns but the workers would be 1 turn closer to where they would be going making an effective delay of 2 turns. Alternatively one on its own would take longer but release 2 of the work crews as soon as the mountain is mined and roaded. After that the city will have enough tiles to work, but at a slower pace the river plains could be irrigated and roaded to be used instead of non-river tiles to increase our commerce. One workcrew on their own could do this to increase the income for Fanatikos and improve troop movement across the river towards France,but I would understand if improvements elsewhere were more important.

My preferred option would be:

join 2 on turn 7
remaining 3 finish mining and roading the gold hill (turn 11), road the hill by the city.
2 of the 3 are then released (turn 14)
1 if possible remains to slowly improve the higher commerce river tiles

Thank You,

Governor Furiey
 
Governor Furiey,

My staff is currently taking a vacation day (ie, I'm at work), so I don't have access to all the information I'd normally have. For right now, this looks acceptable, with the understanding that after turn 14, I will be shifting all workers to Styx, to aid in their preperation. Augean Stables has seen quite a bit of development in preperation for the construction of the Knights Templar; other cities also need that focused attention.

I will endeavor to confirm this before the start of the game session.

-- Ravensfire, President of Fanatikos
 
Governor,

As a reminder, since a Moderator has not updated the title, there is a game session scheduled for this Friday (October 21st) at 1900 GMT, or 2 pm Central time.

-- Ravensfire, President of Fanatikos
 
Thank you Mr President, but I think that you have been spending far too much time in the Chief Justice's wine cellar and have as a result lost a couple of days - Friday is the 21st!

Unfortunately real life has been badly impinging on Civ time this week, but instructions have now been posted in accordance with the plan. These next 18 turns are critical for both The Augean Stables and the whole of Fanatikos as they will determine whether or not we get the Knights Templar.

Instructions for Friday 21st October session:

Build queue

Palace (Knights Templar prebuild), Knight Templar due in 18!
The DP should switch the Palace to the Knights Templar as soon as it becomes available.

If someone should build the Knights Templar before we do, the DP may switch to other Wonders if available or the Palace. If another city is already building a Wonder or using the Palace prebuild, stop the chat. Stop the chat if we are about to build another Wonder or the Palace, a different Wonder could be built or we need to change the research and are unable to in order to have a Wonder to build. If in doubt stop the chat

Worker Actions (turn numbers for guidance only)

2 Workers (on Plains)
turn 0: already moved
turn 1: both road (2)
turn 3: 1 Worker join Worker mining Hill THE OTHER WORKER goto the Mountain. DO NOT IRRIGATE

1 Worker (Currently mining hill SW of City)
turn 0: leave mining (8 turns)
turn 3: another Worker gets to the hill.
turn 4: 2nd Worker mines (2)
turn 6: mine completed, both Workers goto city (DO NOT ROAD)
turn 7: join both Workers to the city (put one on the Forest, another on an irrigated Plains)

2 Worker (on Mountain)
turn 0: already moved
turn 1: mine (9 turns)
turn 3: Worker from Plains reaches the mountain
turn 4: Worker from Plains mines
turn 8: all 3 Workers road (3 turns)
turn 11: all 3 Workers go to unroaded hill and road (3 turns including movement)
turn 14: Workers released back to the national pool, but IF a Worker is allowed to remain, go to roaded plains NE of city and irrigate.

In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers (this will delay the Knights Templar build) and get them to safety if it is necessary to do so. Please then continue the Worker Actions where interrupted.

City Tile Micromanagement

Specific Instructions These specific instructions are for the ideal situation, assuming that we get back the luxuries and we do not use specialists. Follow these specific instruction, but use the general ones as guidelines only if things do not go as planned.

turn 0: move 1 citizen from irrigated grass to the unused mined hill,
move citizen from other irrigated grass to irrigated plains
turn 1: make sure the new citizen is on an irrigated plains (should give +1 food)
turn 2: move a citizen from a 2 commerce irrigated plain to the forest (+0 food)
turn 6: move citizen from forest to newly mined hill
turn 7: join 2 Workers, put one on Forest, one on Irrigated Plains (should give +0 food, 17spt, 14 after corruption)
NOTE THE LUX SLIDER WILL BE NEEDED
turn 8: the city will grow next turn, move a citizen from the irrigated grass to mined grass to get an extra shield but still grow in 1
turn 9: the new citizen should go on an irrigated plains, if not put it there.
Move the citizen on the irrigated grass to irrigated plains.
The city should now be working 2 hills, 2 mined grass, the Sugar and 3 irrigated Plains
turn 11: move a citizen from an irrigated plains to the newly mined hill.

In case of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder. This will delay the Knights Templar but not as much as a riot. In the event that the MM does not work as planned the DP may do their best to complete the builds following the general instructions

General Instructions once the city grows, keep at maximum shields and 0 fpt..

Rushes
None, unfortunately we can’t rush a Wonder

Worker Joins
2 Workers joined on turn 7 after mining the hill (see MM)

NB: All directions are using the following compass:
compass_small.jpg
 
Oops! :blush: So it is!

Correcting the mass reminders ...

-- Ravensfire, President of Fanatikos
 
Another 10 turns have passed and it's now 460 AD. With the riots a long distant memory and know we have learnt the secrets of Chivalry, we can finally unveil what we've really been building - the nondescript mock palace becomes the Knights Templar. Our city is set, as long as we keep up production and are not gazumped, the Knights Templar will be complete in only 8 more turns!

We have a good population, but keeping them happy is difficult. If fact the nation of Fanatikos is running a 10% luxury tax just for us! To try and improve this situation as quickly as posible, our next build will have to be a Cathedral. Following that we will do our duty for the nation and start building Knights!

Current Queue: Knights Templar (8) -> Cathedral

President Ravensfire has allowed the city to keep 1 of the 3 Workers when they finish roading the Mountain. This Worker will road the mined but unroaded hill next to the city for an extra 3gpt with the Market. If it is possible to keep the Worker a while longer there are undeveloped river tiles, each one giving an extra gpt to the vaults of Fanatikos. Improving these tiles will be necessary if the city is to grow to size 12, but do not improve the production of the city until then, just the commerce. The President will therefore need to balance the need for greater gpt against the need for increased production elsewhere.
 
Build queue

Knights Templar (8!) -> Cathedral (12) -> Knight (6)

If someone should build the Knights Templar before we do, the DP may switch to other Wonders if available or the Palace. If another city is already building a Wonder or using the Palace prebuild, stop the chat. Stop the chat if we are about to build another Wonder or the Palace, a different Wonder could be built or we need to change the research (rate or tech) and are unable to in order to have a Wonder to build. If in doubt stop the chat

Worker Actions (turn numbers for guidance only)

3 Workers (on Mountains)
turn 0: continue roading
turn 1: 2 Workers released to national pool; 1 Worker moves to hill SW of the city
turn 2: Worker on hill roads (6)
turn 8*: Worker moves to roaded plains NE of the city and irrigates (4)
turn 12: Worker NE to unimproved plains across the river
turn 13: road and then irrigate the plains (7 turns)

*Instructions for turn 8 onwards are if the Worker is allowed to continue at The Augean Stables

In case of war, if possible protect the Workers with units (preferable), but the DP may interrupt the Workers and get them to safety if it is necessary to do so. Please then continue the Worker Actions where interrupted.

City Tile Micromanagement

turn 0-11: leave as is
turn 12: move a citizen from a 2 food, 1 shield, 2 commerce tile to the newly irrigated plains for extra commerce.

If the lux is dropped to 0% make the citizen working a Mountain an Entertainer, this should be enough, if not the DP is to do the best they can to prevent riots but maintain production without starvation. If there are additional causes of unhappiness and in the event that use of the lux slider is not authorised, the DP may use specialists to prevent disorder.

Rushes
None, unfortunately we can’t rush a Wonder

Worker Joins
None

NB: All directions are using the following compass:
compass_small.jpg
 
Furiey stood looking at the statue in the central courtyard of the stables. It had been erected to commemorate the completion of the Knights Templar, and the red and white paint on the shield was still fresh. It had been close, investigations in France and Rome had shown that they were only 3 or 4 turns away from wonders of their own, but those builds could easily have snatched the Knights Templar away from Fanatikos. The new building itself stood across the other side of the stables, close enough for easy access, but not too close ;). It had taken planning and hard work, but it was ready and training had commenced. Furiey thought of the talk she had heard of a potential war with France, another 3 turns before the first Crusaders were trained. Hmmm. She hoped it would be soon enough.

DG7_AD0560_KT.jpg
 
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