TimBentley
Deity
Hello and welcome to Kitakinu Province for this fourth term of Demogame V. I would like to thank all 0 of you who voted for me.
Kitakinu Province:
Governor: TimBentley
Deputy governor: None (applications desired)
Name: Kitakinu
Capital: Windurst
Status of province in 1400 AD:
Osgiliath:
Founded in 825 BC
Mayor: snipelfritz
Population: 12
Food per turn: 26 (surplus of 2)
No growth
Shields per turn: 32 (27 uncorrupted)
Currently building palace in 18 turns
Gold per turn: 67 (56 uncorrupted)
Corruption: 29%
Improvements: temple, courthouse, marketplace, library, cathedral, barracks, university, bank, granary, factory
Culture: 1279
Culture per turn: 14
Cultural expansion: 623 turns
Garrison: veteran musketman, veteran cavalry
Sto'vo'kor:
Founded in 530 BC
Mayor: Blackheart
Population: 12
Food per turn: 30 (surplus of 6)
No growth
Shields per turn: 19(16 uncorrupted)
Currently building bank in 1 turn
Gold per turn: 61 (53 uncorrupted)
Corruption: 22%
Improvements: temple, courthouse, marketplace, harbor, cathedral, library, granary, university
Culture: 711
Culture per turn: 14
Cultural expansion: 21 turns
Garrison: veteran musketman, 2 veteran ironclads
Windurst:
Founded in 330 BC
Mayor: none
Population: 12
Food per turn: 28 (surplus of 4)
No growth
Shields per turn: 16 (11 uncorrupted)
Currently building university in 8 turns
Gold per turn: 56 (40 uncorrupted)
Corruption: 38%
Improvements: temple, harbor, courthouse, aqueduct, marketplace, library, granary, cathedral
Culture: 664
Culture per turn: 10
Cultural expansion: 34 turns
Garrison: regular musketman, veteran ironclad
Pete :
Founded in 190 BC
Mayor: truckingpete
Population: 12
Food per turn: 27 (surplus of 3)
No growth
Shields per turn: 18 (11 uncorrupted)
Currently building university in 2 turns
Gold per turn: 48 (28 uncorrupted)
Corruption: 52%
Improvements: temple, courthouse, marketplace, harbor, granary, cathedral, library
Culture: 523
Culture per turn: 10
Cultural expansion: 48 turns
Garrison: veteran musketman, veteran galleon
Bentropolis:
Founded in 90 BC
Mayor: CivGeneral
Population: 7
Food per turn: 15 (surplus of 1)
Growth in 25 turns
Shields per turn: 17 (11 uncorrupted)
Currently building library in 2 turns
Gold per turn: 22 (13 uncorrupted)
Corruption: 45%
Improvements: temple, courthouse, barracks, granary, marketplace
Culture: 382
Culture per turn: 4
Cultural expansion: 155 turns
Garrison: veteran musketman
Kagemusha:
Founded in 150 AD (by Rome)
Captured in 590 AD
Mayor: Provolution
Population: 6
Food per turn: 14 (surplus of 2)
Growth when aqueduct is built
Shields per turn: 12 (4 uncorrupted)
Currently building aqueduct in 8 turns
Gold per turn: 15 (5 uncorrupted)
Corruption: 67%
Improvements: temple, granary, courthouse, walls, barracks
Culture: 166
Culture per turn: 2
Cultural expansion: 417 turns
Garrison: veteran musketman, cannon
Grumpypuss:
Founded 70 AD (by Zulu)
Captured culturally in 770 AD
Mayor: None
Population: 5
Food per turn: 11 (surplus of 1)
Growth in 10 turns
Shields per turn: 6 (2 uncorrupted)
Currently building aqueduct in 39 turns
Gold per turn: 16 (5 uncorrupted)
Corruption: 72%
Improvements: granary, temple, harbor, courthouse
Culture: 96
Culture per turn: 2
Cultural expansion: 2 turns
Garrison: veteran cavalry, veteran musketman
Kitakinu Province:
Governor: TimBentley
Deputy governor: None (applications desired)
Name: Kitakinu
Capital: Windurst
Status of province in 1400 AD:
Osgiliath:
Founded in 825 BC
Mayor: snipelfritz
Population: 12
Food per turn: 26 (surplus of 2)
No growth
Shields per turn: 32 (27 uncorrupted)
Currently building palace in 18 turns
Gold per turn: 67 (56 uncorrupted)
Corruption: 29%
Improvements: temple, courthouse, marketplace, library, cathedral, barracks, university, bank, granary, factory
Culture: 1279
Culture per turn: 14
Cultural expansion: 623 turns
Garrison: veteran musketman, veteran cavalry
Sto'vo'kor:
Founded in 530 BC
Mayor: Blackheart
Population: 12
Food per turn: 30 (surplus of 6)
No growth
Shields per turn: 19(16 uncorrupted)
Currently building bank in 1 turn
Gold per turn: 61 (53 uncorrupted)
Corruption: 22%
Improvements: temple, courthouse, marketplace, harbor, cathedral, library, granary, university
Culture: 711
Culture per turn: 14
Cultural expansion: 21 turns
Garrison: veteran musketman, 2 veteran ironclads
Windurst:
Founded in 330 BC
Mayor: none
Population: 12
Food per turn: 28 (surplus of 4)
No growth
Shields per turn: 16 (11 uncorrupted)
Currently building university in 8 turns
Gold per turn: 56 (40 uncorrupted)
Corruption: 38%
Improvements: temple, harbor, courthouse, aqueduct, marketplace, library, granary, cathedral
Culture: 664
Culture per turn: 10
Cultural expansion: 34 turns
Garrison: regular musketman, veteran ironclad
Pete :
Founded in 190 BC
Mayor: truckingpete
Population: 12
Food per turn: 27 (surplus of 3)
No growth
Shields per turn: 18 (11 uncorrupted)
Currently building university in 2 turns
Gold per turn: 48 (28 uncorrupted)
Corruption: 52%
Improvements: temple, courthouse, marketplace, harbor, granary, cathedral, library
Culture: 523
Culture per turn: 10
Cultural expansion: 48 turns
Garrison: veteran musketman, veteran galleon
Bentropolis:
Founded in 90 BC
Mayor: CivGeneral
Population: 7
Food per turn: 15 (surplus of 1)
Growth in 25 turns
Shields per turn: 17 (11 uncorrupted)
Currently building library in 2 turns
Gold per turn: 22 (13 uncorrupted)
Corruption: 45%
Improvements: temple, courthouse, barracks, granary, marketplace
Culture: 382
Culture per turn: 4
Cultural expansion: 155 turns
Garrison: veteran musketman
Kagemusha:
Founded in 150 AD (by Rome)
Captured in 590 AD
Mayor: Provolution
Population: 6
Food per turn: 14 (surplus of 2)
Growth when aqueduct is built
Shields per turn: 12 (4 uncorrupted)
Currently building aqueduct in 8 turns
Gold per turn: 15 (5 uncorrupted)
Corruption: 67%
Improvements: temple, granary, courthouse, walls, barracks
Culture: 166
Culture per turn: 2
Cultural expansion: 417 turns
Garrison: veteran musketman, cannon
Grumpypuss:
Founded 70 AD (by Zulu)
Captured culturally in 770 AD
Mayor: None
Population: 5
Food per turn: 11 (surplus of 1)
Growth in 10 turns
Shields per turn: 6 (2 uncorrupted)
Currently building aqueduct in 39 turns
Gold per turn: 16 (5 uncorrupted)
Corruption: 72%
Improvements: granary, temple, harbor, courthouse
Culture: 96
Culture per turn: 2
Cultural expansion: 2 turns
Garrison: veteran cavalry, veteran musketman