Terraforming tactics?

Sargon of Agade

Lvl 40 Troll Shaman
Joined
Aug 22, 2004
Messages
113
Location
Seattle, WA
What forming strategies do you use? Farm everywhere? Forest everywhere? Both? Do you use land for energy and minerals and sea for food? Do you forest in the Monsoon Jungle? Will you use condensor, mirrors or boreholes? Will you rampantly eliminate the fungus or leave it till the late game where it becomes very productive? I just want a feel what of others do and ask of what they think of my tactics...

I usually use the sea for energy and food and the land for minerals and the other when possible. I always farm rainy squares and forest a bunch. I love to put forests in the Monsoon jungle. I usually drill an aquifer or two, raise some terrian, especially in the ocean but I love building boreholes in some arid squares far from my main empire, drilling there and then sending supply pods to bring the resources back home with little echo damage...

What do you guys do? The same? Drastically different?
 
Land: Farms on wet and moist, forest on arid, mines on rocky, roads everywhere, and mag tubes between bases. Not to forget sensors a few spaces away.

Sea: Kelp farms everwhere, tidal harnesses and mining platforms every other space.

Fungus: Remove it all, to keep mind worms away.
 
Land: Forest everywhere that isn't Rainy and Rolling, Farm + Solar Collector on Rainy, Rolling Terrain.

Sea: All Kelp, about equal numbers of Mines and Tidal Collectors. Try to focus one city on either minerals or energy, then build Subsea Trunklines in the mineral cities and Thermocline Transducers in the energy cities (SMAX only).
 
I put forests in the monsoon jungle whenever I am able to build there, for 2-2-1 is perfect for making giant industrial cities, instead of 4-1-1.
 
I go for Forests in all land squares, and sea fungus in sea squares.

Btw, you must mean "terraforming strategy", not "terraforming tactics"? :p :D :rolleyes: :cool: :mischief: :crazyeye:
 
I like forests, because you can put sensors on them without losing the advantages, while you can't keep farms ect with sensors ...

sensors rock! I was playing Hive and had three crappy defenders, took out 20 Believer rovers because I had a network of sensors in forests to fall back to!
 
thermal boreholes in a pattern to get as many as possible per base,every other tile is forest,and of course i beeline for enviromental economics.if i build the Manifold Harmonics i swtich to free market and maximise pollution for a few turns to trigger mass fungal growth,wich boosts mineral production so much that even in green with every mineral 50%+ building i get pollution till all cities are fungal covered,10 turns max to switch from all forests to all fungus.why do anything else? :)
 
I always shore-bombard all boreholes I come across...
ut perhaps I should build some, to stimulate the pollution abit...
 
Cataphract887 said:
thermal boreholes in a pattern to get as many as possible per base,every other tile is forest,and of course i beeline for enviromental economics.if i build the Manifold Harmonics i swtich to free market and maximise pollution for a few turns to trigger mass fungal growth,wich boosts mineral production so much that even in green with every mineral 50%+ building i get pollution till all cities are fungal covered,10 turns max to switch from all forests to all fungus.why do anything else? :)
That's a good start. Then you increase solar shade, and hopefully you can outpace global warming and get even more land to cover with thermal boreholes, and you keep doing this until planet is dead! :evil:
 
Back
Top Bottom