Terrain Help??

no easy fix here bro. i will give you a hint, although i dont think it will do much good. look at how plains and grasslands interface. perhaps there is some way to make this work. i was able to with BtS:Road to War winter terrain switching snow plains for snow grasslands.

you are at the difficult part of making terrain.
 
From the information currently available i suspect evil aliens screwing up your mod.

We would need to know what you did, to get any remotely useful idea.
Did you take the Colonizations Art-Defines or changed them somehow ?
Did you edited the grahpic files files in any way ?
(Best attach the relevant xml and - if changed the graphics files)
 
From the information currently available i suspect evil aliens screwing up your mod.

We would need to know what you did, to get any remotely useful idea.
Did you take the Colonizations Art-Defines or changed them somehow ?
Did you edited the grahpic files files in any way ?
(Best attach the relevant xml and - if changed the graphics files)

Aliens, great.

Nope didnt make any Colonization changes, but i did add Chuggi's new graphics.
All i did was copy and paste terrain/features XML is all. Didn't change anything on the graphics part. I used the same info from another mod.
Here are all my XML files i have.:confused:
 
I think your problem is bad tiling.

These <TextureBlend**>x,y</TextureBlend**> tags define which tiles whill be used on what plots, with x being the tile index from the file and y its rotation.
The tiles are not placed one per plot - as you might expect. They are placed on the corners of a plot. The tile is choosen depending on which of the 4 plots adjacent to the corner do have this terrain. (There are exactly 15 possible combinations).

Note that tiles 15 - 32 are solid. Placing them anywhere but on a corner where all 4 adjacent plots have swamp will cause glitch.
<TextureBlend15> is all 4 - so NW, NE, SW, SE.
Spoiler :
Tiling is red; Light lines are plot grid, dark areas are blended out.
tilingri3.jpg
The tiling you use looks very random to me.
Try this:
Spoiler :
Code:
			<LayerOrder>[COLOR="Red"][B]??[/B][/COLOR]</LayerOrder>
			<TerrainGroup>TERRAIN_GROUP_LAND</TerrainGroup>
			<TextureBlend01>8,0</TextureBlend01>
			<TextureBlend02>1,0</TextureBlend02>
			<TextureBlend04>6,0</TextureBlend04>
			<TextureBlend08>5,0</TextureBlend08>
			<TextureBlend03>2,0</TextureBlend03>
			<TextureBlend06>10,0</TextureBlend06>
			<TextureBlend12>12,0</TextureBlend12>
			<TextureBlend09>9,0</TextureBlend09>
			<TextureBlend07>3,0</TextureBlend07>
			<TextureBlend14>14,0</TextureBlend14>
			<TextureBlend13>11,0</TextureBlend13>
			<TextureBlend11>4,0</TextureBlend11>
			<TextureBlend10>7,0</TextureBlend10>
			<TextureBlend05>13,0</TextureBlend05>
			<TextureBlend15>15,0 16,0 18,0 19,0 20,0 21,0 22,0 23,0 24,0 25,0 26,0 27,0 28,0 29,0 30,0 31,0 32,0</TextureBlend15>
Note the big red ? in the LayerOrder tag. This is another possible source of trouble. higher layer orders will be drawn on top of lower ones. You are using 50 meaning that march will be drawn on top of everything. This might or might not be a good choice.
 
Simple fix, refar's right

Both desert and mcoast(your swamp) have a layer order of 2, which is why it only messes up when next to deserts. just make sure no two tiles have the same layer order. making it 7 should be fine ( 7 cause i think snow is 6 which is the highest of the non water terrain)
 
Great information guys, i really appreciate that, will give them a try, and again thx!!!!

EDIT: OK tried the layer 2, but i still dont get it about the 50 thing?? What do you suggest? I still get squared corners??
 
Your Terrain_March is using Blend Order 50. I wasn't sure which one you are actually refering to, so i kept a note.

Also Tsenoms input was to not use layer 2, because it is already in use by another terrain. Choose one that is yet free (or rearrange the other layers) so you only got one terrain in each layer.
 
Your Terrain_March is using Blend Order 50. I wasn't sure which one you are actually refering to, so i kept a note.

Also Tsenoms input was to not use layer 2, because it is already in use by another terrain. Choose one that is yet free (or rearrange the other layers) so you only got one terrain in each layer.

OK, i tried, i change it to a 7 and the other to a 8, but still square?
And these #'s are not being used by any other ones.

EDIT: OK i went into FfH2 and looked at his also, and same thing there with Marsh up against new terrain? ???? 2nd pic.

EDIT:EDIT:
I changed the Terrain/Features/Bonus and the art files also for each in new attempt to fix this, better results, but still square in places??
 
in your terrain info XML (not the art defines) you need to put the marsh before the two graphical only ones (peak and hill) i have it between desert and plains in the upcoming version of my mod. that'll fix it for the map editor.
 
in your terrain info XML (not the art defines) you need to put the marsh before the two graphical only ones (peak and hill) i have it between desert and plains in the upcoming version of my mod. that'll fix it for the map editor.

OK it worked better than before, thx. I still get squares but, i think its something in the nif itself or something, cause if FfH has it then something is drastically wrong here, but the help i got from Refar and Tsentom1 are very very much appreciated, so thx guys, guess no one else knows about terrains.
 
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