Terrain Modding for Large Scale Maps

BeLikeWater

Chieftain
Joined
May 26, 2015
Messages
6
Hello fellow Civitzens,

I have always enjoyed studying WW2 and find Gedemon's collection and work absolutely wonderful in the R.E.D. WWII Mods.

I have been working on my first Large Scale map of the Battle of Hurtgen Forest and am hoping to implement much of Gedemon's work. I have a few questions and have searched but to little avail. My understanding of coding is basic, but I have successfully implemented some changes here and there.

For these Large Scale battle maps I hope to continue working on, I would like to utilize the visual differences of terrain to provide better aesthetic appeal. Because these maps are to be Large Scale, I want mountains to be passable and have not been able to successfully find the coding I could mix in with the RED mods to work out when I use WorldBuilder and have also attempted to find out how to implement the Carthage promotion Phoenician Heritage, but am uncertain as to how I can remove the damage per turn penalty for being in the wrong domain.

One thought I had was to create a "Steep Hill" that is essentially a hill, but with higher movement cost, a bit higher defense, but uses the mountain skin so that it looks different in game but is still passable by units. Is there any possibility of creating a new feature that is for intents and purposes a hill, but that uses the mountain skins?

Also, I want to create a new route "Back Roads" or "Dirt Roads" that acts as a third route option, providing movement as if it were a normal flat/open tile, i.e. no real bonus. I want to be able to have these "Back Roads" placed in forests so that they provide units with a quicker option than the 2 cost of a forest tile, but without the x2 bonus normal roads provide. I thought I was able to do so but was unable to bring up the option to place it in World Builder. In the mod there won't be any Worker units as I want all tile improvements to be placed in the map itself.

Thank you for suggestions or advice!
 
Re: Mountains, I haven't tried, and I may remember something about it being hard coded, but did you try just turning off Impassible in the Terrains table? That would certainly be the easiest way, if it works.

As for your Dirt Tracks, it's hard to say what you did wrong. I assume you added a new Route type to the Routes table. Can you build it with a worker if your mod is loaded? Just to confirm, did you activate your mod ingame, start a new game, then (without quitting), open WorldBuilder?

It'd be much easier to help if you upload your built mod.
 
I would suggest using a feature for your "steep" hills. Everything else was said by Nutty.
 
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