Test of Time Event Editor missing

BKA

Perfectionist, CIVilized
Joined
Dec 12, 2002
Messages
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Location
Denmark
Hi all, just got hold of TOT again after a long period of time.
Anyway looking around for possibilities of scenario creation I wasn't able to find an Event's editor. Is this correct? I would really like to know the different events possibilities, so if somebody knows, plz post a reply.
 
There isn't one. The additions to the event language are explained in the macro.txt document in your main Test of Time directory.

Also, make sure you patch the game to version 1.1. The patch is available in CFC's download section.
 
Yoshi: great quides you have created for the macros. Question about hexadecimal: You write the following in the mask help:

The same number is interpreted the following way in hexadecimal, remembering A=10, B=11, C=12, D=13, E=14, F=15.


Units 0 9 D

Conversion 256 16 1

9 x 16 1 x 13

144 plus 13 = 157

Therefore, 0x9D = 157

My question is, why i "9" = 16 and "D" = 1? Shouldn't it then be "1" = 128, "2" = 64, "3" = 32 etc.??
 
Thanks, I hope you find them to be of use.

I don't remember posting anything concerning hexadecimals though.
 
So you can't say why "9" in hexadecimal is 16 and "D" 1?
 
BKA said:
My question is, why i "9" = 16 and "D" = 1? Shouldn't it then be "1" = 128, "2" = 64, "3" = 32 etc.??
Eh? I followed everything you'd written up until this last line, at which point I suffered from a schizoid embolism. :crazyeye: Do the following examples make anything clearer?

0x9 = 9 x 1 = 9
0x90 = 9 x 16 = 144
0x900 = 9 x 256 = 2304
0xD = 13 x 1 = 13
0xD0 = 13 x 16 = 208
0xD00 = 13 x 256 = 3328
0x9D = 9 x 16 + 13 x 1 = 157

In decimal (base 10) each order of magnitude (ie, another digit) is a multiple of 10 (1, 10, 100,...), but in hexadecimal (base 16) each order of magnitude is a multiple of 16 (1, 16, 256,...).

If you find hexadecimal too confusing, use binary for the masks – most people do.
 
BKA said:
Thx for answering Wobbegong - yes, maybe one should stick to those zero's and one's after all.......... :undecide: :cry:
Yes, binary maybe simpler to understand, but it's also easy to make mistakes – and difficult to spot them.

BKA said:
Anyway, I was referring to an example in the following page:
http://coc.apolyton.net/guides/flags_masks.shtml
Ah, I see. Your post lost all of the formatting, too. That made it a little more difficult to follow. As the article states, you can use the Windows calculator to easily switch between numbering systems.
 
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