(Testing) Leader Personalities Idea

A silly question: If you are going to start the game with random personalities, attributes like boldness or forgiveness gets randomized, or do leaders swap places in the main categories?
 
@ zer0lis

It will completely randomize all the flavors and personality numbers. I wish it could move them around into different categories, but there'd need to be some serious work done to make that happen.
 
I'm getting some pretty wacky AI military behavior using these files and I'm not sure if it's the CP/CBP itself or the changes this makes. Either way, here's what I've noticed at about turn 170, standard speed, on Emperor:

- AI shits out enormous militaries, basically covering every owned tile with units. All of the AI Civs I know do this, which is probably also costing it enormously in terms of production of wonders and buildings
- Almost certainly due to the above, all of the AIs are in massive debt, with some losing between 20 to 40 GPT per turn
- Although I have the highest score, tons of wonders, and the lowest military strength, other AIs don't declare war - not just on me, but on anyone. I've only ever seen Siam get attacked (by Persia and the Aztecs, their neighbors) this entire game, even though neighboring AIs to me (Carthage, Shoshone, and Portugal) have all been hostile to me at some point or another.
- Only Carthage has been actually competitive in terms of score and that's because they recently started building wonders. If the other civs on other continents are competitive I don't know yet, but that's a hell of a coincidence if so

Before I used these edits, I never noticed the CP/CBP AI being this bad - I'm not using any custom civs or other mods that I can see causing this and I'm using the latest version of the CBP.
 
I'm getting some pretty wacky AI military behavior using these files and I'm not sure if it's the CP/CBP itself or the changes this makes. Either way, here's what I've noticed at about turn 170, standard speed, on Emperor:

- AI shits out enormous militaries, basically covering every owned tile with units. All of the AI Civs I know do this, which is probably also costing it enormously in terms of production of wonders and buildings
- Almost certainly due to the above, all of the AIs are in massive debt, with some losing between 20 to 40 GPT per turn
- Although I have the highest score, tons of wonders, and the lowest military strength, other AIs don't declare war - not just on me, but on anyone. I've only ever seen Siam get attacked (by Persia and the Aztecs, their neighbors) this entire game, even though neighboring AIs to me (Carthage, Shoshone, and Portugal) have all been hostile to me at some point or another.
- Only Carthage has been actually competitive in terms of score and that's because they recently started building wonders. If the other civs on other continents are competitive I don't know yet, but that's a hell of a coincidence if so

Before I used these edits, I never noticed the CP/CBP AI being this bad - I'm not using any custom civs or other mods that I can see causing this and I'm using the latest version of the CBP.

I experienced the same.
I normally build a just enough military but my neighboring AIs just won't declare war on me.
 
The AI settings only affect civs you aren't playing. I'd advise doing 2 of each archetype so you aren't stuck with a bunch of same archetypes as rivals.
 
Do I have to replace the CoreDefines, Flavors, LeaderFlavors, and LeaderPersonalities files in BalanceChanges, BalanceChanges/Policies/Flavors, AI/Flavors, and AI/Diplomacy folders with the new CoreDefines, Policy Flavors, Leader Flavors, and Personalities files from today's update?
If so, do I have to rename the new files to match the old files?
Or can I just add the new files and not worry about any of that?
I already replaced the old CoreDefines file.
 
If I play with Random Personalities (which I always do since civ4), would I see the "normal" AI and none of your changes?

I ask because when playing with RP, I fail to see any of the reported failures of the AI...
 
Do I have to replace the CoreDefines, Flavors, LeaderFlavors, and LeaderPersonalities files in BalanceChanges, BalanceChanges/Policies/Flavors, AI/Flavors, and AI/Diplomacy folders with the new CoreDefines, Policy Flavors, Leader Flavors, and Personalities files from today's update?
If so, do I have to rename the new files to match the old files?
Or can I just add the new files and not worry about any of that?
I already replaced the old CoreDefines file.

I just copy and paste the document's contents into the appropriate file and save. I don't think the name matters to be honest, so you can either keep the name and copy+paste or just cut+paste the old one into another folder, put this one in, and try it out.
 
If I play with Random Personalities (which I always do since civ4), would I see the "normal" AI and none of your changes?

I ask because when playing with RP, I fail to see any of the reported failures of the AI...

Yes it would be the normal AI. I don't know what the randomization ranges for the AI flavors for RP are.
 
I did a test game this morning and the results were very positive.

The AI have all progressed into later policies, Siam taking Piety, America took Patronage, and Korea, Greece, and India taking Aesthetics. GNP growth is steady and Net Gold doesn't drop very far unless special circumstances arise like I'll describe later. Almost every civ has positive GPT right now and there's plenty of intrigue going on.

By turn 200 the Eurasian continent in my Terra playthrough was almost entirely settled. India was in the lead with 10 cities and the best metrics across the board. I took an opportunity with India being distracted by a war with Mongolia to send a doom squad of Samurai, Trebuchets, Medieval cavalry, and my upgraded Navy to burn down their island cities and take Pataliputra and Delhi, all their Wonders, and built two cities in the sea India's cities used to be. I'm in the lead now, but it's 1a and 1b with Siam pushing me hard. They have a ton of Wonders, people, and science, as well as great works so Federalists left alone are doing great. I might try to get America to "deal with them" for me while sending them troops as gifts.

There's a medieval Europe type of situation with America, Korea, and Mongolia. They haven't stopped fighting and nobody's making any serious headway so they're a bit behind, but not because they aren't trying. They take cities, but then lose them; if they could protect them one of them would be a major power like me and Siam.

India is in serious trouble because when I took their two oldest cities their economy crashed. Hard. Their happiness plunged to -20 something and their GPT went negative because they had a bunch of units and their outlying cities were all new. Greece has conquered 2 cities and it's bad news bears for them. I dont' fault the AI here - they were in a war with someone else, their troops were on the other side of the continent and I picked the perfect time to invade. I don't think a player could have responded fast enough for what I pulled off.

I have some stuff to do, but I'll keep playing this game through turn 400 and see how the later eras go.
 
Yes it would be the normal AI. I don't know what the randomization ranges for the AI flavors for RP are.

Hmmmm... interesting. That was what I suspected. When we say "normal", we refer to the context, right? As in, when I use CP but enable RP, then I would see the "normal", Gazebo-born CP AI.... correct?

If all that is correct, then that would explain why I was still seeing a very good AI with the 13-5 patch, while others were reporting silly AI behavior...

At the same time, RP may work as a semi-switch for all those who just want the CP AI (with some randomization, mind you, which I find it's the best way to enjoy civ, by the way).

Anyways, I will try your latest changes after I am finished with my present game... or Gazebo throws another big update at us...
 
Yes it would be the normal AI. I don't know what the randomization ranges for the AI flavors for RP are.

I was led to believe, in base game, Random Personalities randomly assigns one of the leader's personalities to each AI player. So Cathy acts like Augustus, or Kamehameha becomes Pedro. In this mod, such a setting really will effectively randomize the AIs archetypes (in a weighted distribution).

But I don't have proof for either my or your view of what the button does.

Speaking of stochastics, did you get to use that Binomial random generator made by Delnar_Ersike, jma22tb?
 
Yeah the silly behavior came from the reasons listed in the OP. Basically, the AI built up a huge military and didn't use it. North Korea is a perfect example of how ineffective that is IRL.

So far in the game I'm testing on, there hasn't been that problem at all.

@ Horseshoe I haven't yet.
 
I was led to believe, in base game, Random Personalities randomly assigns one of the leader's personalities to each AI player. So Cathy acts like Augustus, or Kamehameha becomes Pedro. In this mod, such a setting really will effectively randomize the AIs archetypes (in a weighted distribution).

But I don't have proof for either my or your view of what the button does.

Speaking of stochastics, did you get to use that Binomial random generator made by Delnar_Ersike, jma22tb?

That was the RP approach of civ 4. In civ 5, randomized applies a variance to the default flavors of each leader within a range (I think it was +-2...). So, with all the flavors in place, there is almost no chance that any one personality will become another of the set ones.

RP makes for a hell of a game, every single time, if you ask me. No "knowing" your enemy anymore in advance, but for his actions... :D
 
It doesn't necessarily make them take better actions nor are they consistent with themselves.
 
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