Yeah, Hegemony doesn't have Spaceship flavors so they'll avoid that victory. Babylon probably needs to change to one of the others, either Nationalist or Imperialist.
OK. That would be perfect.
Yeah, Hegemony doesn't have Spaceship flavors so they'll avoid that victory. Babylon probably needs to change to one of the others, either Nationalist or Imperialist.
I'm getting some pretty wacky AI military behavior using these files and I'm not sure if it's the CP/CBP itself or the changes this makes. Either way, here's what I've noticed at about turn 170, standard speed, on Emperor:
- AI shits out enormous militaries, basically covering every owned tile with units. All of the AI Civs I know do this, which is probably also costing it enormously in terms of production of wonders and buildings
- Almost certainly due to the above, all of the AIs are in massive debt, with some losing between 20 to 40 GPT per turn
- Although I have the highest score, tons of wonders, and the lowest military strength, other AIs don't declare war - not just on me, but on anyone. I've only ever seen Siam get attacked (by Persia and the Aztecs, their neighbors) this entire game, even though neighboring AIs to me (Carthage, Shoshone, and Portugal) have all been hostile to me at some point or another.
- Only Carthage has been actually competitive in terms of score and that's because they recently started building wonders. If the other civs on other continents are competitive I don't know yet, but that's a hell of a coincidence if so
Before I used these edits, I never noticed the CP/CBP AI being this bad - I'm not using any custom civs or other mods that I can see causing this and I'm using the latest version of the CBP.
Do I have to replace the CoreDefines, Flavors, LeaderFlavors, and LeaderPersonalities files in BalanceChanges, BalanceChanges/Policies/Flavors, AI/Flavors, and AI/Diplomacy folders with the new CoreDefines, Policy Flavors, Leader Flavors, and Personalities files from today's update?
If so, do I have to rename the new files to match the old files?
Or can I just add the new files and not worry about any of that?
I already replaced the old CoreDefines file.
If I play with Random Personalities (which I always do since civ4), would I see the "normal" AI and none of your changes?
I ask because when playing with RP, I fail to see any of the reported failures of the AI...
Yes it would be the normal AI. I don't know what the randomization ranges for the AI flavors for RP are.
Yes it would be the normal AI. I don't know what the randomization ranges for the AI flavors for RP are.
I was led to believe, in base game, Random Personalities randomly assigns one of the leader's personalities to each AI player. So Cathy acts like Augustus, or Kamehameha becomes Pedro. In this mod, such a setting really will effectively randomize the AIs archetypes (in a weighted distribution).
But I don't have proof for either my or your view of what the button does.
Speaking of stochastics, did you get to use that Binomial random generator made by Delnar_Ersike, jma22tb?