meRlinX_AT
JustMe
That might actually be a good idea since certain wonders are more useful than others.
FLAVOR_WONDER as far as I can tell is a global wonder flavor that will encourage civs to build them just because they're Wonders. That's why people are noticing Wonder spam coming from certain civs, either Nationalists or Federalists.
i will see all civs are building wonders, if the need them

As far as growth vs. expansion it's more about making sure the AI considers their surroundings. Ex. if they are wedged between multiple CS and rivals and can only expand once, then it's more likely they'll go Tall than wide. If there's land available and their production is strong, they'll settler spam and try to gobble it up. That can backfire, of course, and it should if they did it with a bunch of rivals around them.
this behaviour is good, but a little tuning is needed.
I think the biggest problem with this right now is the vicious circle of low military flavor priority making barbarians more damaging until later on when they aren't a threat anymore, or high military flavor priority choking their economies to death.
I'm personally favored toward the former, because if economy is strong then they can lose a settler or two and still get their 3 or 4 cities in an isolated start, whereas the latter will just choke their economy and make One City Civs that are still in the Classical Era while a player is just getting into Renaissance.
1 of the main problem from the AI is - the did not protect the workers/settlers (and did not try to get them back)
... and the did not hunt/kill barbarians in there own land.
but its nice to see the AI repairs the plundered improvements over and over again
