BobTheTerrible
Just Another Bob
Sure its programmable, but they didn't program it in civ3. They said they might in future patches or if we bugged them enough. And about civ limit, it is total, and I understand what you are saying but the editor won't allow you more than 31 civs. See, the thing about the editor, is there's no scripting at all. You can't set up a simple trigger, but teturkan has apparently figured out workarounds. (for one I can't figure out how he made the iroquois so they can't build cities until later game) My point is you can't say,
"If_#CAPITOL captured
then
CREATE #CIV in #PLAYERXCITYA #PLAYERXCTIYB"
or even set up a trigger to do that.
(I don't know C++[is that even C++?])
"If_#CAPITOL captured
then
CREATE #CIV in #PLAYERXCITYA #PLAYERXCTIYB"
or even set up a trigger to do that.
(I don't know C++[is that even C++?])