TETurkhan Test of Time (Map & Mod)

- China will always be powerful, but not as much as before I have made sure of that by keeping their hands full with the Japanese ;)

-the idea about the settlers is already implemented and I am testing it out now! So far so good, but Europe is still at a disadvantage - so I am making city improvements for certain European Civs to help boost their tech, production etc... nobody else will have it except them which should make their rise to power easier... in my current game its the Greeks who rule the world - so at least it has shifted from the Indians and Chinese who were more powerful in the beginning of the game...


Current Status:
-I have some serious tech/time problems. I am trying to get it so that the turns, the year and the tech rate all line up the way they should in history... very tough to do though...
-also I see a problem with the expensive units... the carriers etc... the AI never rushes them and if not then we are talking in some cases of 150-250 turns to produce one of these units... by that time the game could be over... in the game I am testing now not a single battleship has been produced so far, lots of destroyers but no battleships or carriers... I have to do something about this, for a human player its not a problem but he AI has to rush it as well otherwise they are at a huge disadvantage…. one thing that I never realized how bloody scary can be is those damn transports... one of them can carry enough units to wipe you clear out of the game... see one of those off your coast and it wakes you right up!

I think once this test is done i will just give you guys 1.9 raw... its much better than what you have now but lacks many of the improvements of 2.0... which is ok cause at least you guys have somethign more stable to work with and it will spark feed back which will help in finishing version 2.0 :)
 
Tet, pleeeeease release it to us raw! We'll all test it, I'm sure. We'll all give you input and stuff. Just don't "advertise" it, and then after a while once it's good then you can "advertise". We can even get fanatical and post summaries of our games so you can see how its going. Think of it-all of us testing instead of just you! (anything to appease you)

Ok, I promise this will be my last post trying to persuade you to release it. After all, you're the man. Without you this wouldn't be possible, so you get to decide if you want to release it or not. I know I sound impatient, most of us are.
 
Ok so much for AI not producing mega-expensive units... they just built a bunch of battleships... man oh man... took a while but now that they are here they look terribly intimidating - 240 attack, 40 bombard strength and 10 rate of fire (meaning they can bombard 10 times in a turn) :eek:
 
Originally posted by TETurkhan
Ok so much for AI not producing mega-expensive units... they just built a bunch of battleships... man oh man... took a while but now that they are here they look terribly intimidating - 240 attack, 40 bombard strength and 10 rate of fire (meaning they can bombard 10 times in a turn) :eek:


Now I will have a challenge at sea;):p
 
Hey tet, I definately understand what you mean about the problem with science not lining up. In the games I play, the only way science lines up properly is if I NEVER trade teach with the AI, and I avoid as many wars as possible.

It seems that the AI is sooo willing to trade tech to eachother that it makes science just skyrocket. You might have to either increase the value of tech to a huge amount, or just lower the rate at which AI are willing to trade it...
 
China never concquers anything in my games, I mean a few Tibetan and Mongol cities here and there, but no major gains. Everyone always reamains pretty stagnant.

I like the pirates, and I don't think TET can make them come later because they're not just there to be fun, they're there to prevent anyone from discovering Americas until we have magnetism... the part that stinks about this feature though is that we can't even transport troops around the Mediterranean via galleys :( One thing I did in my last game to help with this is I gave myself the Great Lighthouse to start with, just so I'd have the movement bonus. I know it's cheating, but so what?! :)

TET, I can't wait to help test 1.9 for you!

Oh, and with my 1.0 Athlon processor, >300MB ram, and 60GB harddrive machine, my turns take several minutes in the middle ages (and that's even regicide!). IF THERE'S A WAY TO BYPASS ALL THOSE POP-UP MESSAGES (ROME DECLARES WAR ON GERMANY), IT WOULD REALLY HELP OUT!!! SO I AGREE WITH WHOEVER MENTIONED THAT. IT WOULD BE EAISER TO READ A BOOK OR SOMETHING BETWEEN TURNS.

ciao!
 
Ok, I didn't know if it was just my China or not. I guess it was. Maybe me playing as Tibet has something to do with it.

My turns take literally 15 minutes in the beginning of the industrial age. I did actually time it. I usually do homework or read a book and look every once in a while to see if a pop-up came up. I have 900mhz and about 326 RAM. I think a lot of it has to do with capturing cities and whatnot. I think I might have to buy a new processor just to play this mod ;)
 
>> IF THERE'S A WAY TO BYPASS ALL THOSE POP-UP MESSAGES (ROME DECLARES WAR ON GERMANY), IT WOULD REALLY HELP OUT!!! SO I AGREE WITH WHOEVER MENTIONED THAT. IT WOULD BE EAISER TO READ A BOOK OR SOMETHING BETWEEN TURNS.<<

I'm on a P3 850 Mhz with 512 megs of ram. By the middle ages, turns take at least 7 minutes for me. I don't mind this so much (I read books too ;-P) but I agree that those popups are murder. Sometimes I end my turn to go to class, or run to Taco Bell and get food ;-) only to come back and find that the turn hasn't move, because The Iroquois declared war on the Zulu or some joke like that.

Somehow, I really doubt there's a way to turn these off... :-\ but if there is I'd be soooooo happy, and I wouldn't care about the long turns!
 
I play on an AMD 2000+, 256Mb and while the turn times aren't too bad (around 4-5mins), on the last (regicide) game I played, when I killed the king unit the game would freeze for about 10 minutes at a time while it recalculated the borders etc. When I finally killed the indian king, the game froze for 20mins and then crashed. I reloaded and retried but the same thing happened.

More Pc memory on its way...:)
 
Originally posted by D. Minky
>> IF THERE'S A WAY TO BYPASS ALL THOSE POP-UP MESSAGES (ROME DECLARES WAR ON GERMANY), IT WOULD REALLY HELP OUT!!! SO I AGREE WITH WHOEVER MENTIONED THAT. IT WOULD BE EAISER TO READ A BOOK OR SOMETHING BETWEEN TURNS.<<

I'm on a P3 850 Mhz with 512 megs of ram. By the middle ages, turns take at least 7 minutes for me. I don't mind this so much (I read books too ;-P) but I agree that those popups are murder. Sometimes I end my turn to go to class, or run to Taco Bell and get food ;-) only to come back and find that the turn hasn't move, because The Iroquois declared war on the Zulu or some joke like that.

Somehow, I really doubt there's a way to turn these off... :-\ but if there is I'd be soooooo happy, and I wouldn't care about the long turns!

I didnt see any option for it in the preferences, its probably only something that can be addressed in a patch.

Tek, any change of 1.9 this weekend??

Kosh
 
Version 1.9 is almost ready for posting - tonight or tomorrow 100% - but I warn you that there is not much to it except balance issues...

My aim is to make 2.0 the primary focus and with the help of the Conquests editor I am sure it will not disappoint.
 
... hopefully it will be available in the morning as I'm just about to crash for the night :p

Peace

Kosh
 
Tet, Playing your Mod and game crashes when trying to upgrade riflemen to guerrillas . Wondered if any others have noticed this or if it was just a problem on mine.

Everything else runs fine, but tried 3 times, each time it crashed.

Thanks for all your work
 
>>Version 1.9 is almost ready for posting - tonight or tomorrow 100% - but I warn you that there is not much to it except balance issues...<<

Not much but balance issues? I'm wondering what that means isn't included in 1.9. I hope it still qualifies for 1.9 status and isnt a 1.75 ;-)

Hehe I'm sure it will be worth every time i hit refresh to see if it's been posted (i.e. every 5 minutes). I can't wait! :-D
 
Originally posted by jbprivate
Tet, Playing your Mod and game crashes when trying to upgrade riflemen to guerrillas . Wondered if any others have noticed this or if it was just a problem on mine.

Everything else runs fine, but tried 3 times, each time it crashed.

Thanks for all your work

Same here, though I've experienced it when upgrading any unit, not just riflemen->guerrilla. I've noticed that I can sometimes get it to work for a short while by rebooting and trying again. That leads me to believe it's some kind of memory corruption error in the Civ III engine.

Sound gets glitchy on my machine sometimes, too. If I let it go long enough, the game will crash.
 
I had this problem early on in my last game with upgrades from Spearmen to Pikemen. As soon as I could build pikemen I tried to upgrade them all and it crashed and doing it seperately did the game thing. A few turns later after manually building some, I speamen returning to a city after doing some errands and a thought I'll try again (saved the game just incase) and it worked?! Then all spearmen that turn I was able to upgrade without crashes.

Then a few turns later I tried to upgrade another one and BOOM :confused: . A few turns later they upgraded again :rolleyes:.

I dont know what the problem is but if they wont upgrade one turn they'll never upgrade THAT turn, try next turn and so on =/

Kosh
 
Well, I tried upgrading them all at once, and it worked, and then in the next few turns was able to upgrade the stragglers who were not in cities for the big upgrade.

Then I upgrading another one and game crashed again. But I think that all the crashes happened while trying to do the upgrades in a specific city?

Not sure how to word this........ is there anyway that 1 city could be messed up? I wouldn't think so, but I don't know how any of this stuff works.

The city is Viroconium, but I was playing with just starting points so that's propably worseless info.
 
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