- China will always be powerful, but not as much as before I have made sure of that by keeping their hands full with the Japanese 
-the idea about the settlers is already implemented and I am testing it out now! So far so good, but Europe is still at a disadvantage - so I am making city improvements for certain European Civs to help boost their tech, production etc... nobody else will have it except them which should make their rise to power easier... in my current game its the Greeks who rule the world - so at least it has shifted from the Indians and Chinese who were more powerful in the beginning of the game...
Current Status:
-I have some serious tech/time problems. I am trying to get it so that the turns, the year and the tech rate all line up the way they should in history... very tough to do though...
-also I see a problem with the expensive units... the carriers etc... the AI never rushes them and if not then we are talking in some cases of 150-250 turns to produce one of these units... by that time the game could be over... in the game I am testing now not a single battleship has been produced so far, lots of destroyers but no battleships or carriers... I have to do something about this, for a human player its not a problem but he AI has to rush it as well otherwise they are at a huge disadvantage . one thing that I never realized how bloody scary can be is those damn transports... one of them can carry enough units to wipe you clear out of the game... see one of those off your coast and it wakes you right up!
I think once this test is done i will just give you guys 1.9 raw... its much better than what you have now but lacks many of the improvements of 2.0... which is ok cause at least you guys have somethign more stable to work with and it will spark feed back which will help in finishing version 2.0

-the idea about the settlers is already implemented and I am testing it out now! So far so good, but Europe is still at a disadvantage - so I am making city improvements for certain European Civs to help boost their tech, production etc... nobody else will have it except them which should make their rise to power easier... in my current game its the Greeks who rule the world - so at least it has shifted from the Indians and Chinese who were more powerful in the beginning of the game...
Current Status:
-I have some serious tech/time problems. I am trying to get it so that the turns, the year and the tech rate all line up the way they should in history... very tough to do though...
-also I see a problem with the expensive units... the carriers etc... the AI never rushes them and if not then we are talking in some cases of 150-250 turns to produce one of these units... by that time the game could be over... in the game I am testing now not a single battleship has been produced so far, lots of destroyers but no battleships or carriers... I have to do something about this, for a human player its not a problem but he AI has to rush it as well otherwise they are at a huge disadvantage . one thing that I never realized how bloody scary can be is those damn transports... one of them can carry enough units to wipe you clear out of the game... see one of those off your coast and it wakes you right up!
I think once this test is done i will just give you guys 1.9 raw... its much better than what you have now but lacks many of the improvements of 2.0... which is ok cause at least you guys have somethign more stable to work with and it will spark feed back which will help in finishing version 2.0
