You people are doing an amazing job testing the mod.
This will pay off tenfold when Version 2.0 comes out I guarantee it! Also, I must say the level of understanding many of you are showing in how the game works is very impressive. I know the amount of time required testing the mod and for that many of you will be included in the credits for version 2.0
REPLIES:
Early Elimination in Asia Asia always seems to go through a huge war ending in one Civ being obliterated. Sometimes its the Persians that get sacked, other times the Indians, Turks and once in a while the Chinese. Unfortunately its not consistent enough to form a pattern, aside from the Mongols & Koreans who were always getting eliminated early on, but I have done a few things to prevent that now. You brought up a good point Hypbervx, and that being the balance formula of the mod. On one hand it is aimed at recreating history, yet on the other it attempts to allow for new possibilities. I am doubtful that any mod made for the game that spans all of time, from beginning to end will be exactly historically accurate. It is however the aim of this mod to recreate as much as possible yet make it fun, with new situations develop etc. This by the way was why I included the World Map without cities. No wonders, you could even randomize the resource locations and starting locations. It would be a much more dynamic game than the city version which is static in comparison.
Mutual Protection Pact Awesome point iamliberal! I couldnt quite put my finger on why it was happening until now, though I did suspect it was the mutual protection pact. Based on this I will be moving move mutual protection further on into the game, the question now being where? Input is welcome. (BTW Mungman I guess your problem with contacts is resolved!

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Wonders Not all Wonders are built right at the start in the City version. Later around the start of the modern era you will be able to build them. I understand though what some of you are concerned about and it was a difficult decision for me to go this route. Ultimately though I wanted to keep the city version more historical in nature and thus felt adding Pyramids to Egypt etc gave it a more historical feel. As for culture flipping I am looking into cities that are most susceptible to this and debating on adding more improvements and units to ensure they dont flip too early.
Hwa-cha More discussion is needed for the Hwa-cha. The problem being that it never wins a battle thus Korea never enters their golden age right? I dont want to implement a change until we have thought of the best solution for this.
Thats it for now.
And again thanks very much for taking time out of your schedules to test the mod!
