TETurkhan Test of Time (Map & Mod)

Its not released yet, I think Tet is doing this as part of version 2 which will be released after conquests is available.
 
Here's an idea that came upon me in the car -- I don't know how feasible it is, though. Anyway, here goes:

To solve the problem of certain civs getting too powerful (Rome, China) when in fact they had numerous Dark Ages though history, why not make insurgences of barbarians?

Say in 350 AD, barbarian activity in Europe increases. By 400 AD, it is even more, and by 500 AD, it's enough to topple whatever big civ controls most of Europe by then. That will certainly turn the tides and end the supremacy of the Legionary. Same thing can happen in the 1100's in the Middle East to stop the advances of the Holy Ghazi Warriors (there were historical barbarians at that time). Same thing with the 1200s in India, and all throughout Chinese history.

That's the basic idea, I wonder if this can be done?
 
I think you can do it I do not no if it is time related but TETurkhan has done it, example in TETurkhan's mod some where around 300 BC and 300 AD there is huge rushes of barbarians, we are talking about 30 swordmen per barbarian camp. (if you have barbarian activity really high) I have had this happen with all of TETurkhan's map (just mod, world map with cities and world map without cities) but I play original civ 3 PTW this does not happen. maybe TETurkhan can let use no;)


Btw I think you should make the barbarians more powerful
 
Okay, now I'm not very proficient with the editor, and I really can't say I know much about it's limitations, but I read in the latest patch something that seemed to imply different tech trees for different civs in the same game. Is this really possible?

If it is, think of the implications... A lot of what is currently happening in the mod could be accomplished in a slightly different, but more interesting way by adjusting the tech trees for certain civs.

It could be timed so Islamic countries don't get Monotheism until 600 AD, and Christian countries don't get it until 350 AD.

Certain civs could skip polytheism completely (Israel), some could skip monotheim completely. It could just not exist on their tree at all.

The Americas could skip a lot of the techs they never discovered on their own. Feudalism, Republic, Monotheism, Gunpowder, Chivalry, etc. could all be removed from their tech tree. When discovered by whomever discovers them, they could resume trading for more modern techs (Military Tradition). This would make them catch up to the other civs much faster than normal, giving them a better chance to survive (or rewrite history) in the more modern times. As it stands, the Americas definately research slowly, but it takes too much work for them to catch up -- they usually don't even have polytheism or currency by the time they are discovered, and it is way too easy to just conquer them. They should be allowed a fighting chance to catch up. (Now I know you can point out that the Incans and Aztecs really did not catch up in real history, but the North Americans did. Even in the late 19th century, Native Americans were putting up one hell of a fight against the white Americans -- the big reason they were nearly annihalated being the sheer population difference between the white Americans and Native Americans.)

Same thing goes for the Zulu -- they may have been eventually defeated, but they were quick to modernize. The way Tet's mod currently functions, there is little chance for these extremely backwards civilizations to modernize and join the rest of the world.

There are, of course, huge other implications of this is true. I'm really sorry if I'm just a fool and misunderstood the meaning in the statement about tech trees. But if it is possible, do you think there is any chance of this working?
 
I was about to mention that last night, but I couldn't find this thread. Each civ could have specific techs for governements and stuff. And that civ can't trade the tech around with another civ that doesn't have it in the tree. It could get very useful.
 
And, to simulate a dark age, you could make their techs in that era very expencive, so everyone else can catch up.
 
GREAT IDEA D. Minky!!!!!! as shortej pionted out we can simulate a dark ages and as D. Minky pionted out we can make all the backwards civilizations catch up in modern times. As BobTheTerrible said we can give civ specific governements and other things. the cool part is that it is poissble with the current editor:)
 
Wow, I'm so glad that's possible. It always kind of bugged me the way that Civ has a generic tech progression for every civ, especially when China had invented gunpowder and the printing press long before Europe began using them (though they didn't have the techniques perfected as far as Europe did). Also that Polytheism comes so far before Monotheism, when some civilizations (Israel, Egypt) had monotheism long before the Common Era.

This also makes it possible (one of my very big hopes) to lower the cost of technology so that it's actually functional to use the technology/tax slider. If different civs have different tech trees, then they will only be able to trade with other civs for techs that are on both of their trees. This would slow down the rate of tech exchange between civs, thus making it possible to lower the cost of tech. I've always been a little disappointed that even though I have so many cities and I make so much gold per turn, I still can't get less that 50 turns for a tech.
 
One question, are the bowmen supposed to start the golden era for Arabs? I was QUITE surprised in a bad way last turn... Thinking about restarting a game even, tho things are going well so i shouldnt actually need to...

BTW, Excellent mod. Exactly as good as DyP but in another way.
 
I finally reached the point where I could research a tech -- about the middle of the middle ages. I am about a century behind where I should be, in history. Researching Coporation in the middle of the 20th century. Fortunately, with all the warring going on, I can pretty well count on getting GL's to haste the wonders...
 
I have a question. With the First vrsion that came with wanilla PTW, the diplo-screen was far too dark. Has this been fixed?
 
Originally posted by Moulton
I finally reached the point where I could research a tech

Yeah I reached that too. I actually sped up research on Democracy and Magnetism to realistic speeds, but for some reason, even with 200 gold per turn tributes from the other civs (I was making 500 gold per turn on 100% tech), Theory of Gravity still is taking me 50 turns. It's 1939 and I'm not even in the industrial age yet... :eek:
 
While playing 1.93 Map+Cities, I suddenly wondered: Why would annyone research Music Theory?

JS Bach's Cathetdral is allready in Berlin when the game starts, and Music Theory only gives acces to this wonder.
 
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