Some notes from an E-mail I sent TET,he requested I add it to forums so others could comment on some of the points I made,hope this is the right spot!
This is a bit of feedback from a game as Incas,Monarch level,1.70 patch? It is an interesting start,the dinos are fun(not T-rex

) and the Aztecs will make interesting neighbors. I have had 4 wars with Aztecs now,dragged the Iroquois in on one and Aztecs ALMOST handed us both our heads! ...much fun!
If you ever get a strategy guide going for this mod I have a few points to add here. 1.) It may be obvious but the Great Library may be THE best wonder in this game,with so many civs you get everything you need soon as you can get your contacts going. 2.)If you are playing one of the New world civs BE the one to make first contact with the other civs. I was able to send 4-5 Jags through Aztec territory before we had our...differences and had a warrior running around Nova Scotia and one along the Pacific coast when I got lucky and spotted a Japanese galley. I am not the best trader but I got full contacts,4 techs and few hundred gpt and a PILE of gold from that... I was about 1 tech ahead of the other two NW civs then and left them in my dust right there. I shudder to think of what would have happened if one of them had gotten it first.

I was still about 5-6 techs behind at this point which was very historically accurate. They had pikemen and I had stone axes and bearskins. Republics vs Despotism.

I remembered someone posting on their Inca game saying they stole tech to catch up and tried this. It worked beautifully and I highly recommend being a thieving magpie as any NW civ, Even if you get caught so what? What are they going to do send an army across the oceans? I'd like to see that!
For future versions I would like to see if you could put which civs can or CAN'T build which units,I was mad angry when I got astronomy and NO BOATS! Traded horses with Turks and only then found out I don't get knights either GRRR!
I started a game with the new 1.93 patch just to see the changes in the pedia and to try Egypt since I have not played in that area of the world yet in your scenario. I have a few comments here I hope you don't mind me being a bit harsh

GOOD: The early contact/map trading issues seem to be fixed this will help alot with those silly AI starting wars with people on the other side of the planet. With no settlers to clog up their building I expect the AI will be a bit more ...fiesty. I have not gotten to test whether boats load horses and cannons yet will let you know when I get to that.
BAD: I understand you wanting the wonders built in the right cities but I think it will be a problem where some cities will have too much of a built in advantage towards 20k culture victory (London? Alexandria?). I saw your posts where you plan on making them available in the cities via tech/resources at the appropriate time in version 2.0 which is brilliant but see my next point... I also think you will have WAY too many wonders built in Europe and that could be very bad for balance;whoever holds Europe rules the world? Too easily anyway. I think having them able to be built anywhere is better myself and more fun since you don't know where they will end up.
I saw you made a few changes to prices for units and such in the pedia. I have no problems with those but why did you change the price for Fan. War. Monks? At 30 shields they were fine at 60 they just don't cut it. I think they are way more in balance then say 10 shield legions,and I don't have a problem with those either but then maybe I am biased. I made a post to you back on page 18? 28? of this thread on the placement of the Buddha Relics, I really think you ought to look that up and consider it. It is way too hard for anyone other then Japan/Tibet to get those; even Turkistan has a much better shot then say Cambodia/Korea which I dont think is right IMO.
I like the idea with the no early settlers/cheaper settlers for Europe it should make the middle game more exciting esp. with the power swing to Europe. I am looking forward to seeing that but my game as Incas raises some issues with that you may want to look at.
Without any settlers to get new territory you will almost certainly cripple or kill any chance of a New World civ winning a game and you almost for sure will force early full scale wars there instead,since there is no other way to expand. I don't see how the Iroquois can stand up to the Aztecs if they build their temples/barracks and come at them. Even in my monarch game they were thrashing them and I was in full scale war mode at their rear! Warriors/archers vs 10 shield Jaguar warriors? NO contest there.
Also I have all of Aztecs original cites,all my own cities, and about 12 settled ones;about 28-30 I think. I had a FP on the east coast and a bunch of cities there and on the Argentine plains with all the sheep. I had all that and I was STILL an age behind in tech at first contact! without the ability to settle some new cities early I don't see how even wiping out a neighbor and putting a FP in his territory can save you. Can that gap be closed? Maybe you can let them just keep their 300 point settlers until Navigation or for the whole game?
Some final notes... I have seen maybe one other person mention it to you besides me but have you ever thought about adjusting your terrain defense values? It is just that I find jungles/mountains to be real killers in your mod. I notice they are much closer to old civ 2 values is that where you took them from? Lots of times someone attacking my cites has better defense then my units IN the cities is that what you wanted? Lastly I am changing my vote for worst starting terrain to work with from Cambodia to Incas/Tibet
Sasebo
p.s.-Oh yes! I noticed that the pedia says T-Rex lived in North America and you have him in South America...can we ship him home please?

I also noticed I got Bronze Working as Incas as a starting tech but I am not Scientific! What gives???