TETurkhan Test of Time (Map & Mod)

Hey TET, Ive been playin your mod since the beginning and i have to ask you to do one thing for 2.0 that has yet to be corrected. Dont allow settlers until one of the later 2 eras (Industrial or Modern). The countries that always seem to have settlers settle in the open Siberia. And the Celts who have access to the Atlantic Coast through Dublin always settle in the Canaries and Azores. It would be much more realistic if you fixed this. :king:
 
Oh and also i would suggest allowing it through nationalism. because many nations began settling during times of great nationalism
 
Actually, historically speaking, a great example of early settlers being utilised very successfully were the Greeks - especially prior (beginning 750-725 BCE) and during conflict with Xerxes, Darios, et al ;) The city-states were over-burgeoning with the young and able, yet had no access to the wealth of the polis. As a result, such cities as Syrakuse and the eastern Adriatic were opened by these very people. In fact, some go so far as to suggest that such cities as Syrakuse rivalled there founding city (Korinth in this instance). So though I can understand that settlers may not be realistic for ALL civs, there are very good examples of their early use, which roughly coincides with the way the game is presently structured.
 
Ancient relics doesn`t show up, when i redistribute resources... :(
 
"• BIX(s) (Scenarios) THAT NEED TO BE ERASED (these are no longer compatible with the new version 1.65 & up):
1. TETurkhan.bix
2. TETurkhan Test of Time (with cities).bix
3. TETurkhan Test of Time (start position only).bix
4. TETurkhan Test of Time (Regular).bix
5. TETurkhan Test of Time (Cities).bix "

How am I then supposed to play TETurkhan map or mod when I now have 1.93? :confused:
 
Originally posted by Gravitas
I believe that when you redistribute resources it doesn't necessarily give you every resource:king:
But there`s isn`t even one relic... :(
 
Oops... There is... :rolleyes: It seems i just don`t looked carefully... :crazyeye:
 
Ok Tet, I have an idea that I've been brewing for a while, but I've decided to say it in hopes that Conquests allows more civs to be in play at one time. So here it is...

Instead of giving such enormous empires to certain civs from the first turn, why not create one big "uber-civ" called "Barbarians" or "City States" or something, and let it occupy most of the map where historically other civs moved into. Disable all units but defense for the "City States" so they can't wage offensive wars -- only defensive. Then you can give most civs only 1 city to start and allow them to conquer the city states one-by-one, making gameplay more dynamic and different each time, while still keeping it historically dependent. This will also make it take a little bit longer for the big civs like China, Egypt, and India to get so powerful (as they always do in my game).

For example, in one game France might conquer more city states than Germany, in another game Rome might conquer most of them, and all this time China will be conquering cities one-by-one until it finally has a chance to come into conflict with its neighbors. So the big civs still are big civs (keeping your historical balance) it just takes them a little bit longer.

One of the biggest advantages of this, IMO, comes if you can add more civs with the new expansion. Imagine having Sumer, Akkad, Babylon, Assyria, Hittites, Israel, Ottomans, Byzantines, and the Arabs all on the map in that little area with just one city each. Certainly most of them wouldn't survive like in real history, but it gives a chance for some more dynamic historical games.

Since the expansion is adding the Portuguese and Dutch to Europe, I think this option greatly improves game balance for Europe -- there is a good chance that individual games might see different civs rising to power, rather than the same ones 80% of the time. Since each European civ had a very major "dominant" time (1500's for the Spanish, 1600's for the Dutch, 1700's for the English), and since the game is not complex enough to allow for this dramatic of a shift in game balance, I think that giving each civ a chance to take a piece of the pie for themselves without going to war with eachother could make the game much more interesting.

Maybe China and India and Egypt start out with a few cities, and lots of City-States to conquer, while the Middle East and Europe have less City-States; they'll need to fight eachother sooner or later while China and India are still expanding with impunity.

Obviously this is only plausible if the expansion allows many more Civs to be in play, but I think that this idea gives a huge new dynamic to the game play while still remaining true to your desire to keep this mod true-to-history.

Let me know what you think! :-p
 
This just occurred to me as well -- if you cover the whole map in "City States" or barbarians (since historically there were very few unoccupied areas on Earth), you could even turn the option to build settlers back on. That way, when major wars level so many cities that a fertile area of land is afterwards left barren (this has happened to me in a couple of games where Russia was leveled to rubble, and there was a huge area of perfect land that could not be settled, since settlers didn't exist), civs could move in and take over.

Just another idea... I don't know how good it is.
 
Sorry about my prevous message, got that figured out. I just wonder...
There are a lot of people discussing relic resources and other stuff about relics. I thought the relics came with version 2.0. I certainly can't find any relics in 1.93 so I'm just a little confused (as usual by now).

Happy for help
 
D. Minky I Understand What Your Saying But If There Is This Great City State Civ Then We Will Automatically know of the whole world through map trading untrue to history unless TET makes maptrading come along through Navigation or Some Middle Ages Tech.
 
Well considering that we all know what the world looks like anyway, I think it's not such a bad sacrifice. I know I'd rather have a much more flexible game and get my map way too early than keep my screen black for longer and not have this level of variation.
 
I just wanted to say I d/l the mod earlier today for the first time, and just spent a hell of a lot of hours trying to catch up on the 59 pages of posts up here...I've finally decided to give up for now and go give it a try! It sounds great though and I can't wait.
 
With immobile units come the problem of a gazillion city defenders. Don't get me wrong, I think it is a wonderful idea, but there are so many different ways it could be bad. I would love to see this happen. Maybe a government type that restricts units or something, and then put in immoblie units, I don't know.
 
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