teturkhan's World Map

TETurkhan

Game Developer
Joined
Dec 1, 2001
Messages
1,121
Location
Canada
Before you download this older origial version, check out the new map I have just created. It is larger (256by256) and very accurate. http://forums.civfanatics.com/showthread.php?s=&threadid=29279



I have tried to post this before, hope it works now.

-basically I found the actually locations of resouces available in Civ. But them done in their historical/geographical locations. In some cases however certain resouces caused some probs. The population of some cities got too big etc..

Hope you like it, spent hours and hours looking through history books, maps, atlases etc.
 

Attachments

I encourage everyone to edit the map itself - there is still much room for improvement.

Here is a breakdown of my work on this map:

1- This is basically the Huge Map that comes with the game. Changes were done to Japan, England, Ireland, Greenland, and in particular the Mediterranean area.

2-Coal, Gold, Gems, Iron, Rubber, Uranium, Oil & Aluminum were placed on actual locations they are found in the world today. Aluminum was a little more difficult and may not be precise.

3-Wheat, Cattle were placed on world populations through out history and the present. They are also based on actual productions stats available today. Furthermore I renamed these resources: Wheat, Rice or Oats and the other Cattle, Sheep or Pigs

4-Wine, was put in to locations where it historically originated from. This started in Egypt, then later into the Mesopotamia then on to Greece. I also grouped this resouce with a few others, Coffee and Tea, thus Wine, Coffee or Tea. Coffee originating in Ethiopia, and Tea in China.

5-Incense was grouped with Tobacco, and can be found in China and western America. China is were Incense originated and Tobacco from America.

6-Horses originate from Asia, so I decided to put them there, I supplied enough for any central asian power to trade so that other players could develope horse troops. I know this creates a problem, but thats not my fault I figure certain resources you should beable to invest in and in time your workers could plant, or breed. Maybe that will come with a later patch, for now though unless your the Mongols from Asia you have to trade for your horses.


Basically the rest of the map was made along these lines. You will find some squares at the bottom of the map, those were for starting player locations - now that there are new editors to help with player start locations, just change it up yourself.

One finaly note, I have tried this map out and it works pretty good, you will need to modify your Civ3mod however to optimize the functionality of this map. Currently I am finalizing it and will post it in the coming weeks. Together I am hoping the map and mod will create similar situations found in history - central asians with their hordes of horsemen, Christian Europeans with their Knights, Egyptians, Indians and Persians with War Elephants. Anyone have any ideas on how to fine tune this better let me know
 
Is there a scale system we could use to make a VERY accurate map? I mean of course I could go by the latitude and longitude lines but I was hoping for somethign easier than that. Anyone have any ideas let me know, otherwise I am going to make a map to scale - dont hold your breath though :)
 
Look for Marla's Singer's map on this board. It is the world map, to perfect scale, and it looks great.

Endureth
 
****3-Wheat, Cattle were placed on world populations through out history and the present. They are also based on actual productions stats available today. Furthermore I renamed these resources: Wheat, Rice or Oats and the other Cattle, Sheep or Pigs

You could also just call these categories "Grains" and "Livestock."
 
As a geology student (as a mere human being) I can guarentee that your allocation of strategic resources is NOT based on where they appear...

Rubber in WALES :confused:

Coal in Scotland and N.England being able to supply two civilisations (ignore S.Wales in preference of Scotland)

Iron ore in the Caledonian Mountains of Scotland :confused:

Random Aluminium and saltpeter added to Britain :confused:

Cyprus being a major wine producer :confused: (I was there this Tuesday on a geology fieldtrip...)

And have you heard of the major production of wine in ethiopia, elephants of Africa being mainly in the Congo rainforests, jungle popping up happily in the middle of the Sahara.

Your map possesses many nice features (I like how you have put together the coast of S.America...but apart from that it really needs a major rethink...

This is not to say that good fun won't be had playing this map, but it isn't the best attempt to put together a world map in the conventional sense.

Hope to see what you bring out next :)
 
though my response is late in coming, here it is...
you were quite good and slicing and dicing my original map.
I however took a look at the one you created - the modification of Marlas - and honestly expected much more. Your resource placement is completely off, surprisingly so, not sure possibly you did this for game playability's sake... and if so it is no different than my map here... heck all one has to do is grab an atlas and see for themselves.

Now contrary to what the expert Kitten says, the original TETurkhan map has been researched, some areas are innacurate but only to make the map more playable.

Enjoy I know I have, and if you think it is time for a change just check out my new map TETurkhan GWM, to date, in my opinion it is the best world map every made for the game.
 
Hello everyone,

Nice to see some of you liked this map, also nice to see the criticisms. Ultimately my goal is to create a map that is realistic as possible. If you see things that need to be corrected, please also refer me to a website or some source where I can obtain the necessary information to make the adjustments.

In light of the points brought up by kittenOFchaos, I offer the following explanations:

1- Rubber in Wales: The English Midlands produce Rubber Goods; they along with the Paris Basin are one of the largest producers of it. Does this mean they have deposits of Rubber? My sources were not conclusive; they only indicated that they were suppliers of Rubber Goods, actual places where Natural Rubber could be found (top 5 places) were – Thailand, Indonesia, Malaysia, India and China.

2- Coal in Scotland: My sources indicated there are 6 major coal deposits in the United Kingdom.

3- There are no Iron Ore deposits in Scotland or for that matter the entire United Kingdom. I put them there because there are Major Iron & Steel, Metals & Metal Products as well as machinery industries in those areas.

4- Aluminum in Britain: Aluminum was a tough one and is definitely an area where errors will be found. Of all the resources this and Saltpeter will be the weakest in accuracy. Refer me to a source with the proper information and I will make the changes.

5- Wine in Cyprus: The Ottoman Sultan, Selim the “Sot” loved to drink. So much so that he took the Ottoman Armanda and invaded the Island of Cyprus (famous for its wine) in 1571. Are there wine vineyards there today? Not sure, but in history there is no doubt about it. Here is a great website to look at for further details, also check attachment -Wine Map: http://www.upenn.edu/museum/Wine/wineintro.html

6- This point was not brought up but I like to touch on it. This map factors in Vegetation and Soils. On this front I know this map is very accurate, if there are any errors it is because the game I limited in its types of Terrain, Forests etc.

My Sources for information came from a number of Websites as well as the “Hammond – The new Comparative World Atlas”

There are limitations when making these maps, until I learn how to overcome them, there will be some level of inaccuracy. My goal is to make a map as accurate as possible without disrupting the flow of game. Also I try to make situations arise as they would be found in history, the problem is when in history? They say Horses might have originated from the Americas and moved later into Asia, Africa and then Europe. Others say Horses are from Asia and went into Europe, Africa and later on into the Americas. I based my interpretation on the most widely accepted theories.

Another limiting factor is the game itself. If I have no horses in my civilization and trade with a country that does, after my initial trade I should not have to depend on anyone again – some resources like Oil and coal that’s fine, but Horses, wine and a few others should be transferable. Furthermore there are a limited amount of resources in the game, to work around this; I put the following resources into groups:
- Wine, Coffee &Tea
- Cattle, Sheep & Pigs
- Wheat, Oats & Rice
- Incense & Tobacco
Anyway I have to run here…
In the coming weeks I will be releasing another revised map, which will be more accurate have starting locations etc – basically a Mod.
Any & All input are appreciated – in the end it will make for a better Map.
 
To find accurate places to put the aluminum resource, look in an atlas under bauxite. Bauxite is the ore from which aluminum is refined.
 
The thing about the resources in this game is that many are not specifically linked to the "actual" historical resource. For example, Oil and Coal are found all over the world in signifciant quantities, but the game is more fun and realistic if you put the oil in difficult or strategic locations. This simualtes the fact that most countries can domestically produce or obtain enough oil to run their basic needs, but require oil in excess for things like massive motorized armies and such.

Rubber, for example, is only naturally found in Asia and I think some areas of Africa and maybe rural S. America. In the years before WWII, the USA and Japan had a sort of trade battle, wehre the USA refused the Japanese oil and spare parts they needed to run their modernized army, and the Japanese withheld vital rubber. However the US was saved when they developed synthetic rubber. Personally, I would like to see this as a tech, a prereq for all the modern military units, and I will certainly add it to any mod I create covering this area.

Furthermore, your atlas is probably not the best source since it lists MODERN production areas. A modern factory could be drawing its raw materials from anywhere and everywhere in the world. For example, a town that is 1,000 miles from the nearest iorn mine might specialize in metal goods, because transportation is so integrated that this isn't a problem.

The way the resource system works in Civ3, mapmakers should mainly concentrate on strategy (or, in the world map case, historical realism) rather than *actual* realism when placing resources. Which areas were fought over for their resources? (the middle east for oil jumps to mind). Which areas had an abundance of certain resources? (horses in central asia is good, but they were available elsewhere). Which areas were noted for trading a certain resource? (spice islands, wine in france, gems in Africa, etc. etc.). If you want to see what I consider a good example of this, check out Satya's world map. I have had many good games on this map!

Anyway, I don't want to criticize your attempt at realism or anything like that. I think it is great that people are trying to improve the game, and resource placement can be a VERY important factor in the game. I would just encourage you to look at other historical factors than just resource locations when placing them (for example, the availability of iron allowed certain civilizations to dominate in the ancient period, and this should be accurately simulated).

Good luck!
 
The point you are missing with many resources is the difference between manufacturing and raw material...Japan for example may have a large manufacturing industry (shipbuilding etc) but it lacks large iron deposits and coal for it requiring importation...

Securing the raw material is what the resource system in civ3 is about! Merely giving the UK the raw material isn't my idea of making a realistic world map...but it may still be loads of fun!
 
Cyprus being a major wine producer :confused: (I was there this Tuesday on a geology fieldtrip...) - Kittenofchaos

I guess there is no need to rehash old threads, but I could not resist this one. Kittenofchaos you are far too critical and unrightly so. You come in here thowing around information but know something you are misinformed. Not gonna address everything you said in this old thread, cause most of my free time is now spent working on my new map - but let me defend my original map one more time with the following... regarding wine in Cyprus:

Cyprus ranks among the oldest wine producing countries of the world. Very few places are so ideally situated and adapted as Cyprus, for the growing of the Vine. The rich soil, the Mediterranean sunshine and the right climatic conditions of Cyprus are all ideal for the production of quality grapes.

S everal Archeological findings, ancient references and writings have proved that the wine making in Cyprus has a tradition so old that its beginning is impossible to trace. Homer speaks of the excellent quality of Cyprus wines and Stassinos, the author of the "Cyprus Epic Songs", writes that the cultivation of the grape vine in Cyprus dates back to the early days of the Island's colonization (3,000 B.C.).

F rom ancient and mediaeval references and writings it is evident that Cyprus Wines enjoyed a high reputation in both classical and mediaeval times. Tomasso Porcacchi, a scholar and writer, in his "Famous Island of the World" published in Venice in 1576, describes the wines of Cyprus as "very luscious and wholesome, as fragrant and of pleasant taste" and "they are appreciated accordingly in Venice and Roma, where indeed they reach".
 
Back
Top Bottom