Texturing problem in Blender

cool3a2

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I made a model for a building and I am on to texturize it in Blender. I haven't finished my work yet, but I wanted to have a preview of it in Sceneviewer and NifSkope. In NifSkope I can't see any texture, it's simply white. In Sceneviewer it is textured but only with the texture I used for the front (I have several files used for texture, one for the sides, one for the back, one for the front etc.). But I can remember a building that used more than one file for the texture, too, so it should be possible. Any hints?

BTW: I exported the building into nif version 4.2.2.0 (same as for units), is that okay?

Please help me, I spent some hours making that texture. I don't want that it was wasted.
 
I made a model for a building and I am on to texturize it in Blender. I haven't finished my work yet, but I wanted to have a preview of it in Sceneviewer and NifSkope. In NifSkope I can't see any texture, it's simply white. In Sceneviewer it is textured but only with the texture I used for the front (I have several files used for texture, one for the sides, one for the back, one for the front etc.). But I can remember a building that used more than one file for the texture, too, so it should be possible. Any hints?

BTW: I exported the building into nif version 4.2.2.0 (same as for units), is that okay?

Please help me, I spent some hours making that texture. I don't want that it was wasted.

You can't have multiple texture for one object. You'll have to merge all your texture together and redo your UV to make everything fit on one texture.
 
Really? Hum, that's bad. But I'm sure I saw a building like that... It was the old version of the hungarian parliament...
 
I've done it the way you told me, but I had no success. Look at the pictures:
2525667298_a57064bb45.jpg

2525666672_88c3e56d43.jpg


The first one was taken in Blender, the second is from Sceneviewer. Any hints?
 
Okay, I've uploaded it. You can load the archive from here. Please don't get a heart attack when taking a look on the texture. I plan to convert it to dds and add it via Sceneviewer. I think I've read about that method somewhere. So texture fle will get much smaller (now it's about 15,5 MB, once I've converted it to dds it's only 3,9MB). There are also textures missing for some parts, others are inaccurate. I'll fix that later.

BTW: it seems to me that the correct part of the texture has been added to the faces, it's just zoomed to much.

Good luck.
 
You have two problems.

The first one is that your texture is named MTA.tga, but yout texture propriety is linked to front.tga You'll have to change this (rename your file or switch the texture path).

But this won't help you because you still have a second issue. In most of game engine (like civ one) texture must be a multiplication of two. So your texture must be a square and it must be a square of 2,4,8,16,32,64,128,256,512,1024,2048,etc. pixels. For civ buldings, you shouldn't go much higher than a 256*256 pixels square. You will have to resize your texture to a 256* square and than replace your UV map.
 
Ah, I see. Yeah, haven't checked the textures file. I reloaded the picture in Blender and thought that it has already been corrected this ways. And that problem with multiplication of two, yeah, I already heart about it... Thank you very much, C.Roland!
 
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