TF2 Update discussion

Bigfoot3814

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Is anyone else outraged? Valve took a perfectly balanced game and ruined it. After playing last night, no one is interested in playing the game anymore. It's basically dissolved into the game of a million medics purley to get the achievements. Nobody even cares about the new maps or anything.

And with the weapon leveling thing, the game is no longer based on the skill of the player, but on number of hours played. Once everyone has leveled up, new people will have no chance of having any fun.

I really hope they recall this one. I'd hate to see my favorite game degenerate into stat padding that often plauges Battlefield 2.
 
So many medics... So so many medics... :cry:
 
It was out?

Damn. My guess of the exact time of my birth (plus 19 years) was wrong.

Don't worry, it will be like this for a bit but then people will go back to playing other classes. This is exactly what I thought would happen when it was released.

Good thing I won't be playing it until Friday, less medics by then hopefully.

I feel bad for one admin on my fav server, he almost had 10,000,000 heal points and then they lowered it to one million for the achievment!
 
The new weapons seem to make little difference when it comes to game difficulty or balance from what I've seen.

Anyway in the games I played the only difference when it comes to people playing medics before the patch and after the patch is teams actually have enough medics on the team. I have not seen excessive use of medics.
 
Anyway in the games I played the only difference when it comes to people playing medics before the patch and after the patch is teams actually have enough medics on the team. I have not seen excessive use of medics.

I made it into the valve test serverlast night. Each team had at least 12-13 medics at all times. No one was even trying to play the game, just get the achievements. A heavy ran towoard me puching and yelling "don't kill me, please, I have to get the achievement!!" I shot him pretty quick. I think the game is suffering right now. It was even goldrush! Nobody even cared to try the new map out for real.
 
I made it into the valve test serverlast night. Each team had at least 12-13 medics at all times. No one was even trying to play the game, just get the achievements. A heavy ran towoard me puching and yelling "don't kill me, please, I have to get the achievement!!" I shot him pretty quick. I think the game is suffering right now. It was even goldrush! Nobody even cared to try the new map out for real.

In my first game on Goldrush there were these two guys who were trying to get an achievement while the rest of the team was fighting for their lives and losing, they eventually gave up and decided to help, but it was still very annoying.
 
Give it a week or so. Most of the guys trying to get the new achievements will have them by then or give up on them.
 
I've never noticed problems with the number of medics since the update. I can actually get a heal now! Too bad none of them seem to have a clue on how to uber...
 
I played medic all the time, even before the update. People used to really appreciate that. Now the market is flooded, and the value will go down. :(
 
Been playing Goldrush today and it's pretty crazy. It's pretty much constant, chaotic action circulating around the bomb cart which can result in some really tense moments when the bomb is afew feet away from a checkpoint with only thirty seconds or so left in the round. Much fun :D

Unlocks though I think are a bad idea. Achievements are a cool side feature, but weapon unlocks I don't like. Grind along with the mediswarm and get a somewhat different saw? Ugh, no thanks. I'd rather have all the content available right off the uber-bat. Thankfully the unlocks look to be fairly well balanced so they shouldn't be too big of a deal, but still. :sad:
 
Unlocks though I think are a bad idea. Achievements are a cool side feature, but weapon unlocks I don't like. Grind along with the mediswarm and get a somewhat different saw? Ugh, no thanks. I'd rather have all the content available right off the uber-bat. Thankfully the unlocks look to be fairly well balanced so they shouldn't be too big of a deal, but still. :sad:

The unlocks don't seem to be better, just different. I still don't like the idea though. I want to know that I kill (or am killed) because of skill, not an unlocked weapon.
 
I quit this game early on because while it was a blast it was very dry and one dimensional, I downloaded the update and I must say not a whole lots changed since then.......
 
The new needle-gun is the only one I'd consider an upgrade. Kritzkrieg provides a totally different approach and Ubersaw loses valuable killing time.
 
I must say, things are pretty much back to normal. I was just really angry that first night.
 
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