TF2 Update discussion

BTW, shouldn't this thread be merged with the old TF2 thread?

I don't know, this is more just about what the updates are bringing, rather than gameplay and such.

I really want the heavy to have brass knuckles for one of the unlocks. For whatever replaces the shotgun, I guess they can just go crazy. I don't know what will replace the minigun, though. Maybe less HP more firepower?
 
I saw a mockup of a Bofors flakgun. It'd be a nice change, the rapid firing with the large spread v.s. the slow firing weapon with large splash damange. Unless the grenades would go really fast it'd be very simiilar to the soldier's rocket launcher though.
 
Overall, what do you guys think of steam?

Do you think it will be around for another 10, 20, years or even longer? I wonder because there are some games I still play that are 5 years old or more and I worry that games I buy on Steam I might never get back if, for some reason, Valve shuts it down or something.

I bought Civ 4 + BTS through steam even after buying vanilla civ4 retail (I gave it to my brother after I bought the steam version) so I have put a lot of trust into Steam and I would love to see more developers and game makers take advantage of it and other outlets like it (Stardock games like Sins of a Solar Empire is a good example of this).

Anyway I didn't want to make a new thread just to hear some thoughts on that. :)
 
I hope that Valve and its partners would release some kind of final patch or something that allows you to burn the copies of games you own to DVD if they ever decided (or were forced) to shut down the servers. Anyway I was reluctant to again purchase a game on steam vs buying retail box, but in the end I bought Rainbow Six Vegas on steam :)
 
VALVe has said they have a plan to release Steam if the company dies.

I too prefer buying the boxed copies, here at least they are on par with the US prices, although I have bought games via steam since they were cheaper and a hell of a lot easier to find. (San Andreas, Half-Life Anthology, Red Orchestra). Although the auto-update isn't always a good thing, but at least with STALKER it only updates it to 1.005 as there aren't any mods for 1.006.
 
The heavy update is on the way!

According to here, along with the new Heavy weapons and unlockables will come a new game mode with five maps, a new payload map and a new community map, cp_steel. Thats seven maps in this update.

More information this week at http://steamgames.com/tf2/heavy/
 
Natascha and KGB, and who knows, maybe they will change the shotgun to a sandvich :p

besides, i wonder how the "deadly" taunt is going to work
 
I really don't like updates whaen they're first implemented. I love the game the way it was meant to be played but when my team is 8 heavies all farming achievements then the game tends to get a bit dull. Valve also has a habit of making the updates coincide with free weekends which in theory is a good idea but it doesn't really give potential players a good idea of what the game is about. I'll be happy about the update a week after it's been implemented.
 
I'm wondering that too, perhaps when heavy makes the gun shape with his hand, he pokes the other player so hard they die?

@Mulholland: Yeah, you can stop being Captain Obvious now. I'm getting tired of hearing people say that over and over again (although I do agree). I'm seeing this as an oppurtunity to practice sniper, spy and maybe some medic.
 
I'm not . .. .. .. .. .ing about the game(I love the game) but about peoples reactions to the updates. I just find the game gets really boring for a time that's it that's all.
 
I personally think all the modding . .. .. .. .. .. .. .. . ruined this game meself.
 

A lot of the servers when I quit playing had class caps in place because people couldn't handle actually having to evolve with the battlefield, so instead, they just capped. Killed it for me, been to long to care to go back now.
 
A lot of the servers when I quit playing had class caps in place because people couldn't handle actually having to evolve with the battlefield, so instead, they just capped. Killed it for me, been to long to care to go back now.

That problem can be fixed just by changing what server your on. I agree that restricting classes is generally a bad idea, but on instant spawn, goldrush/dustbowl servers, not even a good uber or two will be able to get through 3 or 4 sentries especially if there is a couple of snipers, demos, soldiers or pyros for support.
 
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