We want to own Printing Press but we don't want to give away contacts to do it. If you can't get it for a good price from the other continent then turn the research back up and learn it.
The key here is that we know the other continent and will know Printing Press while no one on our continent knows either. That means we can broker contacts as needed, but the direction of trade should be from the other continent to ours. In other words buy contacts, if necessary, from the guy who knows Printing Press, but only sell them to the guy who does not. And if you sell to someone who knows Printing Press, make sure you sell them to his buddies, or at least make sure his buddies lack cash to buy them.
Another approach would be to not trade contacts at all and hope to be in a strong brokering position but I think we are going to need the boost from trading them (that is why I researched Printing Press)
Contacts with Printing and Maps with Navigation are two wonderful sources of cash. There is lots of coin to made by trading both. And with the world laid out as it appears to be we stand to make a ton with them, as communicatiosn between the continents will be limited until Navigation.
Theology got us Fuedalism from Abe.
The west loop will be hard to water unfortunately. The best thing to do there
is build 'ducts and harbors and grow the towns to pop7 for the unit support boost. Then use them to build boats. And, yes, the settler was a heading for the end of the bridge.
We need one more settler out of Mayhem or Bedeville maybe to finish the east.
The troops were piling up in the south to provide a little flip protection against the Greek or the Egpyt, I forget which.
On whether and where to build libraries, do the math. If a courthouse will help and the town on plains so that surplus food is a problem then try that. 10gpt is a guideline only, just remember that to get three beakers from a library you need six uncorrupted, disregarding the building maintenance. And to get six you need twelve, which is only two citizens working as scientists, which in a town that does not have access to commerce bonuses requires six citizens working the fields.
The key here is that we know the other continent and will know Printing Press while no one on our continent knows either. That means we can broker contacts as needed, but the direction of trade should be from the other continent to ours. In other words buy contacts, if necessary, from the guy who knows Printing Press, but only sell them to the guy who does not. And if you sell to someone who knows Printing Press, make sure you sell them to his buddies, or at least make sure his buddies lack cash to buy them.
Another approach would be to not trade contacts at all and hope to be in a strong brokering position but I think we are going to need the boost from trading them (that is why I researched Printing Press)
Contacts with Printing and Maps with Navigation are two wonderful sources of cash. There is lots of coin to made by trading both. And with the world laid out as it appears to be we stand to make a ton with them, as communicatiosn between the continents will be limited until Navigation.
Theology got us Fuedalism from Abe.
The west loop will be hard to water unfortunately. The best thing to do there
is build 'ducts and harbors and grow the towns to pop7 for the unit support boost. Then use them to build boats. And, yes, the settler was a heading for the end of the bridge.
We need one more settler out of Mayhem or Bedeville maybe to finish the east.
The troops were piling up in the south to provide a little flip protection against the Greek or the Egpyt, I forget which.
On whether and where to build libraries, do the math. If a courthouse will help and the town on plains so that surplus food is a problem then try that. 10gpt is a guideline only, just remember that to get three beakers from a library you need six uncorrupted, disregarding the building maintenance. And to get six you need twelve, which is only two citizens working as scientists, which in a town that does not have access to commerce bonuses requires six citizens working the fields.