gmaharriet
Ancient Crone
Too late...I'm done. And I didn't start the war because we had most of our units in the south and badly injured, and cannons and slaves to be escorted back home. I stopped with the beginning of turn 10 for the next player to prosecute the war. I'm sorry if I've disappointed you.Bede said:@gmH, take another look at F1 before hitting enter.
Here is the turnlog from where I left off last night after turn 2:
IT - Cav attacks Sparta killing 1 cav. Our GA ends. Steam Power now in 7 at -55.
3. 880ad - Clever Spgs Cav -> cav, Napa Valley lib -> market, Crone Town bank -> Uni. Zulu are building Magellan's. MM some towns. Move units S. Our SOD is just outside of Eridu.
IT - Our SOD is attacked by 1 crusader and (I think) 4 cavs and we each lose 2. Scoutsville MDI -> MDI, Caughnawaga Musket -> Musket. Greeks start Bach's.
4. 890ad - worker moves. more troops south. Attack Eridu. 5 our of 7 cannon hit. 1 cav retreats, 1 kills rifle, promotes and retreats, 1 kills a cav, another kills rifle and promotes, bring in another cav from Sparta who kills another cav, and our last redlined cav takes Eridu, which is burned. Pillage saltpeter. End alliance and ROP with Cleo. Make peace with Hammi for WM and 41gpt. Alex become polite upon receiving Sparta as a gift. We buy dyes for incense, 100g and 18gpt. He would have traded straight up for iron, but that could make him more dangerous to us later. We now have Steam in 6 turns, 228g and -23gpt.
IT - Bab and Egyptian units begin their ways home. Farm4 cannon -> cannon
5. 900ad - begin moving troop home. worker moves.
IT - Sallie cav -> cav, Mayhem cav -> cav, Smelly cav -> cav. Babs and Zulu start Bach's. Renegotiate spices and gems from Shaka for silks, incense and Magnetism. Sell Magnets to Greece for Music Theory, WM and 27g (all he's got).
6. 910ad - not much, just worker moves and moving military home, sending badly wounded toward nearest rax. Steam in 4 at -10.
IT - Egypt and Babs make peace. Tyendanaga bank -> cannon. Cleo starts Bach's. Babs start Shakespeare and Newton's. Zulu start Shakes.
7. 920ad - more moving military home...some still on the way and some wounded finally reach a rax. I'm just not comfortable declaring on Egypt until our units are home and healthy.
IT - Zulu want to trade WM's. ok. Clever Spgs cav -> cav, Waystation worker -> rax (could be changed or rushed)
8. 930ad - still moving units home...only a couple left escorting cannons and slave workers. workers have been improving roads near Egypt. Steam in 2 at -14.
IT - HB cav -> cav, Lurkersville market -> cannon. Zulu start Newton's.
9. 940ad cannon almost to Waystation. All but 1 cav healed. Steam in 1 and lowered sci to 50% at +153.
IT - Steam - Industrialization in 8. Eotin Bay cav -> cav, Farm1 settler -> cannon. Babs start Smith's.
10 - 950ad We have NO coal!!! Greece has the only supplies on our continent...1 near Knossos, 1 near Pharsalos and 1 under Zariqum.
I'm going to stop here with no moves made on this turn. I hope nobody is upset with me for putting off war to get our units home and in shape. I'll let the next player decide how and where to attack Egypt. There are 6 cannons, 2 slaves and an elite cav SW of Waystation (finally in our own territory). The 4 Egyptian cities are still small. An Egyptian worker is still improving one of our mountains even without an ROP...nice of her. Beware the Egyptian MDI near Salarmanca...maybe we can get Cleo to declare by asking him to leave.
We have 2 settlers, 28 workers, 8 archers, 1 spear, 3 swords, 4 LB's, 5 muskets, 4 knights, 28 cavs, 12 cannon, 2 galleys, 7 MW's, 1 MDI and 1 treb.
My new computer is ready to be picked up early tomorrow, so I'm not sure how much I'll be on until I get it set up...tomorrow night if all goes well, but it may be longer as a lot of setup will be needed.
Pics to follow. Here's the save: