ArkhanTheBlack
Warlord
- Joined
- Sep 29, 2008
- Messages
- 153
Hello there,
this is my first post here and I wanted to thank the creators for their amazing work on this mod. It feels like a complete and professional expansion or even rework of the original Civ4. Actually, I only bought Civ4 because the mod looked so promising. Somehow I lost interest in Civ after Civ2 because it was pretty much always the same, and I prefer Total War for the medieval part. FFH2 feels very refreshing here. Unique races with a nice dark fantasy flair and a lot more diversity than the normal game.
However, the mod also shares some weaknesses with the normal Civs: The tech and building overflow! At the moment I've reached a point where the game slowly turns from 'fun' to 'work'. I've dozens of buildings to build in each city and the research list is almost endless. But if I researched everything, it feels a bit like I've already seen everything. The unique races definitely help to increase the replay value, but it would be even better if some researches would be more unique to specific races. For example it's a bit odd to be able to research holy stuff with Calabim and necromancy isn't really the Elohim style.
Therefore, wouldn't it be better to make unique tech trees for good, neutral and evil alignments? They could share some basic stuff, but certain religions and spell spheres would be unique to each tech tree. The restricted researches could be still available via tech trade.
This would reduce the tech spam problem and also reduce the list of available buildings. In addition, some buildings could require other buildings first (MoM style...) , so you don't get the building list of doom with a tiny size 1 village. An XOR research system (MOO2 style...) would also be great, but I don't know if it's possible.
Just some ideas...
this is my first post here and I wanted to thank the creators for their amazing work on this mod. It feels like a complete and professional expansion or even rework of the original Civ4. Actually, I only bought Civ4 because the mod looked so promising. Somehow I lost interest in Civ after Civ2 because it was pretty much always the same, and I prefer Total War for the medieval part. FFH2 feels very refreshing here. Unique races with a nice dark fantasy flair and a lot more diversity than the normal game.
However, the mod also shares some weaknesses with the normal Civs: The tech and building overflow! At the moment I've reached a point where the game slowly turns from 'fun' to 'work'. I've dozens of buildings to build in each city and the research list is almost endless. But if I researched everything, it feels a bit like I've already seen everything. The unique races definitely help to increase the replay value, but it would be even better if some researches would be more unique to specific races. For example it's a bit odd to be able to research holy stuff with Calabim and necromancy isn't really the Elohim style.
Therefore, wouldn't it be better to make unique tech trees for good, neutral and evil alignments? They could share some basic stuff, but certain religions and spell spheres would be unique to each tech tree. The restricted researches could be still available via tech trade.
This would reduce the tech spam problem and also reduce the list of available buildings. In addition, some buildings could require other buildings first (MoM style...) , so you don't get the building list of doom with a tiny size 1 village. An XOR research system (MOO2 style...) would also be great, but I don't know if it's possible.
Just some ideas...