The 1978 Crash

Soundwαvє ▼

Warlord
Joined
Jan 1, 2010
Messages
225
Location
Brazil
I'm currently playing a game on Noble with Pericles... and it played well so far, but now when I'm on 1978 and press enter to go to the next turn it starts (make movies, complete buildings, improvements, etc) and just crash. I tried to go some time before and make things different but it isn't worked... so what should I do?

Posting the save would help? It's something that needs to change in the world builder?

TA
 
Map size and your computer specs (OS, RAM and CPU)?

If the map size is more than your rig can handle, it will eventually crash at some point.
 
Windows XP
4 GB RAM (I know it's only 3)
Core 2 Duo E 8*** (I don't remember exactly

Map at Giant... and I think is the ideal size, Huge is good (I played with it some time ago and with no problems) but the Giant is perfect!

It's the first time it happens...
 
Yeah I agree about the map size; it's perfectly balanced and can support lots of smaller civs as well as a few superpowers.

You probably don't want to hear this, but the crash is probably due to your hardware configuration; for some having a 64-bit OS helps, but it didn't for me the last time when I encountered this issue (that was on RoM 2.8, so we'll see how it goes now with the latest RoM∧ snail speed and giant map, getting pretty close to the savegame size that killed my game then).

What's your savegame size btw?
 
yep, RAM problem
 
Dammit. The headline sounded like a really interesting event. A little bit like the Roswell incident, Area51 or Alien Attack. Instead it was just a RAM problem... :(

You can make anything a conspiracy theory. I'm real good at it (probably 'cause I'm naturally a little paranoid and a devil's advocate. Alternatively, it could be because it is 2:33 AM here and I am delaying my sleep...)

Foreword:
My apologies to DRJ.

Story:

The reason that the turn would pass 1978 is because beyond that point, Hitler would be unable to advance in the future. Einstein, when forced to build Hitler's time machine, purposely installed a defect so it could not go beyond 1978, to protect the future. Hitler found about this shortly after, and the holocaust was the result. Hitler's minions began massing an army on the other side of 1979 (1978, December); so that when they reached the future [present, their time] they would be able to launch an invasion in America. Incidentally, this lined up with the Carter presidency, who, history will reveal, was one of the US's most incompetent presidents ever.

Hitler knew this, as his future self had told him 1979 was the prime year to strike America and the West. (His future self had already seen the successful invasion, and sent messengers back in time, since the Time Machine was not restricted to backwards travel, to detail the war plans to Hitler)....

You get the point. Believe nothing. Doubt Everything. ;)
 
Dammit. The headline sounded like a really interesting event. A little bit like the Roswell incident, Area51 or Alien Attack. Instead it was just a RAM problem... :(
There is such event in RoM - perhaps you haven't encountered it? I made it long time ago... ;)

@Soundwαvє

Logs might help or might not. Save might help too but I have really limited amount of time to test posted saves (barely enough time to fix the bugs found due to busy life) and I don't have debug DLL so I can't test saves as much as other SDK modders could... For your info one CTD problem was identified from RoM 2.9 (thanks to Afforess) and fix for it will be included in v2.91. Though saved games won't be compatible from v2.9.
 
I thought the name would attract guys to see, what hell happened.. then when they see what it was they just will help this poor RoM player... (=

I'll post the save, but there is no need to analyze, just try to go to the next turn. I'll start another game then, should I go down to Huge or can I keep the Giant?

PS: I tried to post the save, but the limit is 2 mega. What I do?
 
Soundwαvє ▼;9064747 said:
PS: I tried to post the save, but the limit is 2 mega. What I do?

Probably won't do much good, since it's a known hardware issue (just check some of the other similar threads here).

If you do want to upload it tho, you could just use mediafire.com or a similar place (I like mediafire personally, no registration required and no arbitrary download limits and such, like rapidshare uses these days).
 
Strange... but good! I put it on autoplay from 1977 to 1980 and it worked... after that I could play (I played two turns).

So now I'll try to identify what is wrong (probably some building that is going to be finished). If it won't work then I will put it on just 1 autoplay (1978 to 1979), because the think they can spend all my GP and money! --'

Thanks all for the help!
 
Since were (somewhat) on the subject, what contributes the most to savegame file growth? I remember when I had the MAF issue in a mature game, and I tried to remove some of the smaller civs, it made no discernible difference in the filesize (they were really small tho, a few cities as opposed to my 30+ or so, with lots of civs inbetween).
 
units add to it a lot
 
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