The AI did not build a single city!

that's the exact thing that happened to me (played with the balance mod), in a huge world without ocean and with enought space for alt least 6 cities for civ. The ai only have 3 cities and nothing more. I decided i'll play without all this space (and with the next patch)
 
I've seen that twice, once with the arabs and once with ghandi. It didn't make sense either time.
But that's over a lot of games too *shrug*
 
Hey, if you want AI to build cities you should play CIV 4! ;)

This trash occurred in civ IV too, and was even more problematic.

Immortal difficulty:

- Pericles has 3 cities by 1 AD. Sury has 12+ cities by 1 AD. Neither were in a more favorable position to expand or blocked from expanding.
- Sury turned into a runaway monster with pericles as a peace vassal

Result: Turn 0 permanent alliance in a game where permanent alliances were illegal.

It's not encouraging to see mistakes repeated. Once AI heavily under-expanding is a big reason for lack of variety in games; the AIs that don't implode like idiots take the land and run away with consistency because AIs are set to randomly not try to varying degrees.
 
set small map 16 cs, 10 civs.. it will be like a bus in mumbai at rush hour. :lol:

Rat
 
In my games( king or emperor) AI builds cities even in the rat holes if it can. But, I had one game where I was really close to Bismarck so I claimed my 2nd city really fast and bought iron that was 2 hexes away from Berlin and he built only 3 cities until 1500! But, then he suddenly built a lot of mini cities and made tons of lanshnects. I was Egypt and I decided to build only 3 mega-cities to try playing the game with small empire so he had plenty of space :confused:. I think that happened 2 or 3 times so far but I can't remember other examples.
 
Ironically I played as egypt in a recent game and was hear Germany and I saw exactly the same thing happen - 3 cities and no more. The Greeks settled about 5 cities all around him to the point it was funny it looked like giant donut on the map.

The AI seems to expand "in the direction of the player" and often really missed better prime spots.

Rat
 
The AI seems to expand "in the direction of the player" and often really missed better prime spots.

Can't blame them for this, it's a good strategy (just like in Civ4) as you want your early borders to protect prime land. As long as your capital isn't too far from these blocking cities, you can set up a nice defensible frontier with a couple of them. If they settle behind your lines (Hiawatha did this to me once), then that city is militarily isolated the moment open borders drops.
 
Every game I've played has featured at least a few civs that will not expand beyond 3 or 4 cities despite good land available. It is stupid AI behavior, as it leaves the AI civ with zero chance of winning -- culturally or otherwise. In the games I've played, these backwards little nations just sit and sit until finally someone (or a group of someones) swallow them up.....the coding definitely needs to be adjusted.
 
It can only be download from STEAM.

I have never seen this happen yet. In my games the AI always builds cities and many of times puts them too close to me or on a spot that I was planning to settle.

That Iceland map looks nice!
 
Yes, the problem is quite definately your mod. A lot of times the A.I. expansion is based on how much it's cities are underdeveloped. More buildings in a mod = they're less developed. Not to mention more units/buildings makes it less likely for settlers to be built, since there is a degree of randomness involved.

Solution: Download Smellymummy's A.I. ICS mod and laugh.
 
Why attack and insult a person who was just describing what they saw in their game? That is completely uncalled for and posts like yours which do that ruin the forum for everybody.

I didn't attack/insult him, I did strongly disagree with him and took issue with him saying things like "the devs only developed the skeleton of the AI and then just left it" (i'm paraphrasing there) which is clearly completely untrue and i suspect he said out of frustration at what happened in his game.

If I had attacked or insulted anyone my post would have been addressed to them and how much they suck (etc) which it wasn't, it was addressed to what he said.
 
"the devs only developed the skeleton of the AI and then just left it"

If you've listened to the interviews with the developers, it really isn't much of a stretch to claim that vanilla C5, including the AI, is mostly just an outline of things to come. However, it is false to claim that the developers have "just left it," considering the first patch included AI changes, and so will the next patch, and likely every patch ongoing.....the game as a whole is a work in progress.
 
This topic is pointless. No one else experiences this behavior and you can't comment on features of the game when you are playing with mods. The mods are obviously the cause of this. Have you ever had this happen in a game where you weren't using the mods? Have you played the game without mods even?

You are incorrect.

When I play advanced starts with no mods, I see this behavior in some of the AI. My latest game, I played as Russia on the Earth Map (spawned in Thailand). Arabia started in China. Arabia never expanded beyond its initial city, ever, even after hundreds of turns. The Romans eventually came along and took the city, and that was that. I've seen it in previous advanced starts as well.

FYI, modern age start, Earth Map, Emperor difficulty if I remember correctly.
 
Back
Top Bottom