Angmar
Warlord
The world I am playing on is basically two main continents. One super continent like Europe / Asia / Africa and the other one like North America. I am on North America. Recently a HUGE war broke out on the other one, involving absolutely everyone in that area which worked out to be 6 Civilizations, plus my neighbour France so it was a World War. I have no presence in that area the the most involvment I have ever had was sailing a destroyer around filling in chunks of sea squares to try and complete my map.
Then one turn I heard it. The launch of an ICBM. I have only been involved in a few Nuclear wars and almost always right around 2050 to expend the arsenal that I had built. So I wasnt all that sure. Then there was another and another, I started counting. Roughly 15 sound effects later it was my turn. I was curious as to what happened. I traded world maps with France, checked all of its cities, no glowing cities there. Go over to the other continent and Rome was FLATTENED. They only had 4 major cities that were above 13, and 2 of those above 20. Before most of Rome was 20+ a real force in that area of the world. Carthage also had a few glowing cities.
Over the next 5 turns there was atleast one nuclear weapon fired between my turns. I even got to see France fire an ICBM at someone .. I assume Rome.
Now my assumption about all of this. Rome started the Nuclear war by firing some weapons at Carthage. The world in turn struck Rome with the majority of their weapons that turn in response. I have seen this effect a few times when I start the war.
Now the question: Beyond retalition to a nuclear strike what will cause an AI to use such weapons? I have never seen the AI use nuclear weapons first. My fear is that I am building up a huge force to strike France and they have nuclear weapons. Due to the layout of our continent a couple nuclear weapons could cripple my strike ability as there are only a couple of key cities that I own that have bomber reach into the heart of France. A big portion of my ability to damage France will rely on these key cities. If they are nuked my chances of winning the war will fade before the glowing rock does.
Cheers,
Then one turn I heard it. The launch of an ICBM. I have only been involved in a few Nuclear wars and almost always right around 2050 to expend the arsenal that I had built. So I wasnt all that sure. Then there was another and another, I started counting. Roughly 15 sound effects later it was my turn. I was curious as to what happened. I traded world maps with France, checked all of its cities, no glowing cities there. Go over to the other continent and Rome was FLATTENED. They only had 4 major cities that were above 13, and 2 of those above 20. Before most of Rome was 20+ a real force in that area of the world. Carthage also had a few glowing cities.
Over the next 5 turns there was atleast one nuclear weapon fired between my turns. I even got to see France fire an ICBM at someone .. I assume Rome.
Now my assumption about all of this. Rome started the Nuclear war by firing some weapons at Carthage. The world in turn struck Rome with the majority of their weapons that turn in response. I have seen this effect a few times when I start the war.
Now the question: Beyond retalition to a nuclear strike what will cause an AI to use such weapons? I have never seen the AI use nuclear weapons first. My fear is that I am building up a huge force to strike France and they have nuclear weapons. Due to the layout of our continent a couple nuclear weapons could cripple my strike ability as there are only a couple of key cities that I own that have bomber reach into the heart of France. A big portion of my ability to damage France will rely on these key cities. If they are nuked my chances of winning the war will fade before the glowing rock does.
Cheers,